Ci needs adjustments

In the past, when choosing Ci builds, it wasn't particularly unreasonable to invest heavily in comfortably managing DPS or Energy Shield. However, now you can easily increase DPS just by raising Energy Shield, and it's simple to manage both life and Energy Shield with little difference, especially for Tricksters. Isn't that strange? Energy Shield is several times easier to accumulate than life, and even reaching over 15000 isn't a difficult barrier.
In this situation, Ci fixing life at 1 can't be considered any penalty. It's like gaining immunity to chaos damage while simultaneously setting defense to 0 with Acrobatics, or setting evasion to 0 with Iron Reflexes. Compared to other survival mechanics like life, armor, or evasion, Energy Shield, combined with its immense quantity and Ci, is disrupting
Last bumped on Jul 6, 2025, 4:27:13 PM
the balance and is clearly overpowered.
At the very least, some penalty should exist, such as taking chaos damage as Energy Shield to force players to prioritize chaos resistance, or requiring players to bear a greater burden from non-chaos damage.

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