Improved Betrayal Relationship Overview for Better Clarity

Hi GGG team,

I'd like to suggest a small QoL improvement for the Betrayal mechanic that could greatly enhance usability and clarity.

Currently, the relationships between Syndicate members are indicated by red and green lines to show who likes or dislikes whom. While this system works in principle, it quickly becomes overwhelming when many relationships are in play at once. The visual clutter makes it difficult to plan and strategize effectively.

My suggestion:
Keep the current system with colored lines, but add an additional layer of clarity. For example, when holding the Alt key and hovering over a specific Syndicate member, a tooltip or overlay could appear showing something like:

This member likes: [Name A], [Name B]
This member dislikes: [Name C], [Name D]

This would allow players to quickly and easily see relationship details without having to decode the web of lines manually.

I believe this would help both casual and more “no life” players make better decisions with less friction and without changing the core mechanic itself.

Thanks for your time and for continuing to develop such a deep, complex and awesome game!

Best regards,
Red77Viper
Last bumped on Jul 6, 2025, 12:16:22 PM
They wouldn't even have to add a whole "NPC likes/dislikes" info panel.

All they would have to do is make it so that when you hover over an NPC panel and press ALT it would show ONLY their relationship lines.

This would reduce clutter and make it much more clear what lines are going where.

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