Fix loot = fix the game
Isometric games are not great at being simulation. All good ARPGS were driven by loot.
Here is what loot should be: - Hard but possible to get - Meaningful for your gameplay - Already useful but can be improved in endgame What Loot is right now: - 99.9% useless (sadly accurate), unique rarity means nothing - All items can be bought, drops are irrelevant - Cannot be improved without high probability of breaking it I think this will make or break POE2. Hopefully GGG can save this otherwise promising game. Last bumped on Jul 5, 2025, 3:38:17 AM
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Drops are dogshit bad again always will be
Level 97 Ice strike Monkey
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