Clearfell Encampment Training Dummy

I would like to propose in Clearfell Encampment (Act 1 town), there is a new small area accessed while in town named "Training Grounds." In this area, it's enclosed with a palisade (e.g. fence of stakes forming defensive fortification) along with training dummy and your stash.

I remember in an interview Jonathan was talking about a training dummy and asking what the monster level/resistances would be... and thought he was overthinking it. Just make it simple.

Training Dummy Options

* monster type- select normal, magic, rare, boss
* monster level- select from +0 to +5 of your character's level
* monster resistance- select balanced, fire, cold, lightning, chaos

This ensures training dummy continuously scales with your character to test new skills and weapons.
Last edited by CharlesJT#7681 on Jul 9, 2025, 2:20:27 PM
Last bumped on Jul 11, 2025, 7:05:19 AM
I see many players asking for target dummy in hideout. It's way too late and should be available at start of game in Act 1 town.
Last edited by CharlesJT#7681 on Jul 3, 2025, 5:15:37 PM
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I see many players asking for target dummy in hideout. It's way too late and should be available at start of game in Act 1 town.


It's not too late, it is just a decision from the ton of posts that make it clear to Devs that is necessary.

Game with no Dummy is a game for joking the customers.
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I see many players asking for target dummy in hideout. It's way too late and should be available at start of game in Act 1 town.


You can access your hideout the moment you get to a waypoint? No?
Last edited by DankWeebTrash#7386 on Jul 4, 2025, 1:11:49 PM
+1 the position doesn't matter. Maybe in hideout is the best place to establish a camp of training dummy and other training staff.
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Baggos#7448 wrote:
+1 the position doesn't matter. Maybe in hideout is the best place to establish a camp of training dummy and other training staff.


I still think training dummy should be located in Act 1 town.
Last edited by CharlesJT#7681 on Jul 9, 2025, 2:18:22 PM
+1. I heard lately that Devs implemented pause mechanism to see the latest damage of monster. This is pathetic. It needs training doomy.

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