[PlayStation] 3.26.0c Hotfix 5-7

3.26.0c Hotfix 5-7



Predownloads for this patch are available now. The realm will restart at 22:00 UTC.

This patch contains a change to shaders for both PS4 and PS5. This should result in a better client stability on both consoles.

  • Fixed a bug on gamepad UI where popups for socketed items would not always be displayed.
  • Fixed a bug where the Annoint interface would not allow you to overwrite existing annointments on gamepad UI.
  • Temporarily lowered the damage from Apparition Shrine Buffs until a more definitive fix can be done to ensure the non-player version isn't dealing more damage than intended.
  • Fixed a bug where the chance to apply additional Poison modifier on Betrayal's Sting Unique Ring was not scaling correctly with Noxious Catalysts. The client display for this will be updated in a later patch.
  • Fixed the vendor search filter being cleared when rerolling Expedition vendors.
  • Fixed 2 client crashes.
  • Fixed an instance crash.
  • Mercenary's Lot Unique Gloves can no longer appear on Mercenaries.
  • Mercenary's Lot Unique Gloves are now capable of dropping as part of the global drop pool.
  • Further reduced the damage of the following monsters in Memory Influenced Maps: Despair Remnant, Twisted Recollection, and the Screaming Loneliness.
  • Fixed a bug where Johan could fail to offer the option to Visit Kingsmarch when another player was standing near him.
  • Fixed a bug where the "Glorious Gemstones 4" Challenge was only counting quality from socketed Skill Gems. It now also counts quality from socketed Support Gems.
  • Fixed a bug where the Crafting Bench option "Reroll the rarity of a non-Unique item" could be used on Synthesised items.
Last bumped on Jun 26, 2025, 6:25:23 PM
Nice, aligned with PC. Where are the other things included in these hf? The patch is 6 GB.
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Nice, aligned with PC. Where are the other things included in these hf? The patch is 6 GB.


That's because of the shaders he mentioned in the post.

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This patch contains a change to shaders for both PS4 and PS5. This should result in a better client stability on both consoles.

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