Problems with Mercenaries POE1
I play with a partner all the time. We are having problem with the mercenaries. 8 or 9 out of every 10 times the merc has an OPT-in for the non leader of the group meaning only the leader get the choices of recruiting/taking/exiling the merc. The other group member is stuck with left-overs. Seems reasonable to make the chance for interaction 50-50...not 5-10%
Last bumped on Jun 26, 2025, 8:27:55 PM
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The instance creator (whoever enters the instance first) gets to choose what to do. The others only get to opt in to the fight if they wish, earning a token reward. ='[.]'=
ETA: Which recaps what the OP said. Perhaps take this to Feedback/Suggestions? =0[.]o= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/ whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie Last edited by Raycheetah#7060 on Jun 26, 2025, 5:10:33 PM
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Ray is correct, the instance owner always gets to choose what to do with the mercenary. However, you're both wrong with how it determines reward for the opt in player(s): you are not getting leftovers and your reward has nothing to do with what the instance owner chose. You are getting a separate randomly generated pool of currency/scarabs/etc which can be ( and often is) better than what was offered the instance owner.
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