Feedback from 40/40 in 3.26 as well as lvl 100 in 0.1

Played PoE1 for 2 weeks, have some work, so I guess wouldn't play much more, but still it was super fun and 16.5 are fun.

So yeah clearly this isn't "burn out" like some people said when I criticized 0.2. PoE1 is still something I want to play for 10 hours in a row. 0.2 I don't even want to login.

And a fun thing.

I have way more "meaningful combat" moments in poe1 compared to poe2.

Like you see a new influcence rare? Could dodge it's attacks since it deals huge damage.

Blight? You should prevent bosses from reaching the start and build as much towers as possible (because they give resources on completion).

I actually dodge many boss attacks.

Meanwhile poe2 just doesn't have options outside of awful dodge roll which is weird thing to add to ARPG. Flame Dash is way better. And movement speed is absurd at like 35% (can have more, but even big investment is like 50%).

My PoE1 movement speed is 200% and this actually allows for active gameplay with reacting on things that happen on screen.

So PoE2 gameplay is just "oneshot everything you see or you are dead", then "walk with wounded turtle's speed and loot".

tl;dr scrap the vision, it isn't even ARPG. Bring back Temporalis with proper drop chance and proper 4 second reduction. Make it global drop unique (it's literally mageblood of poe2, why is it locked to sanctum?) Make Blink 3 charges and remove spirit cost. Add more movement skills for different archetypes. Improve base movement speed by 6% per act completed to compensate for lack of Quicksilver Flask.

And you may see people actually engaging with content and bosses.

Last edited by Hornsent#1110 on Jun 25, 2025, 8:44:23 AM
Last bumped on Jun 25, 2025, 8:43:11 AM

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