Damager numbers feel off in new league content
Monsters introduced into maps with Eagon feel like they do 70% more damage than they should. Things like twisted recollection shotgun and kill a res capped golem with like 45k es+life in one attack or volley. This happens even when they are white.
At some point we need more physical damage solutions than stack armor or conversion, since the map mods routinely hamper aura effect, and conversion methods get nerfed over time. In addition the telegraphing on boss attacks is incredibly poor, especially incarnation of dread. His flame blast feels too large, and the roses are incredibly easy to miss. This boss isn't difficult, its just that the core design is kind of oppressive, especially if your texture streaming system decides I don't get to have ground rendered at all. A lot of the new content is visually confusing, but looks pretty. But since any amount of failure usually implies instant death and xp loss, clarity is better. A lot of issues would go away with the removal of the xp penalty, since it adds extremely little if anything to the game. not a bad league, but it is soured by extreme damage sponges and spikes. Why did most mercs one shot otherwise immune characters on release before they were changed? Things like that should never happen. Last edited by roundishcap#0649 on Jun 22, 2025, 8:11:54 PM Last bumped on Jun 22, 2025, 8:10:12 PM
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