Chaos non-ailment damage in terrible condition in terms of minmax
Hi there!
I've been wanting to play chaos dota like before for a long time, and in some sense it's doable. Despite 4-5 buffs of the skills themselves for damage (60% more damage in 3 years, instead of 300% more damage for melee in 2 leagues), there is still a huge gap of no minmax for these builds. Almost everything that can be taken is taken already on acts, the rest will only increase it several times, but not enough to qualify for an "endgame build". The damage over time multiplier is extremely limited in sources, and collecting values more than 300% is almost impossible in realities where you need other characteristics, and then it will be very expensive. "Premium" nodes for the poison damage over time multiplier are not available (Moreover, they are noticeably stronger than regular nodes for dot damage). Meanwhile, critical hits are capable of both 500% and 700% multipliers. These skills do not stack with themselves, which means that increasing the duration and speed of the cast has no effect on the strength of the character, only on mobility. Meanwhile, other archetypes and Poison get a power scale here too. These skills depend on Wither, which requires accumulation and maintenance, which is problematic given the base duration of 2 seconds and not the most convenient and fastest ways to apply them. Wither offers a damage multiplier that stacks with other similar sources, such as Shock, Aspect of the Spider, Unnerve. At this time, double and triple damage, rage, overlaps do not stack and do not conflict, but are multiplied. Essence Drain of Desperation does not work simultaneously with Essence Drain to neutralize the damage, which means the only possible option for its use is Traps, literally a mockery of "look, this Essence Drain can potentially reach the endgame, but you will have to use one of the most unpleasant mechanics to bypass the impossible negative property." Decay support outdated and need a full rework to "Supported Skills deals #% more non-ailment chaos damage. Killed enemies from Supported Skills has #% chance to Explode, dealing #% of their Maximum Life as Chaos Damage" Acts are passed quite normally with these skills (except that EDC is extremely clumsy with a low cast speed value). But then there is only the realization that huge investments are needed to reach the level of 10 div builds through crits/mines/traps. And I'm not just talking about damage. Caster defenses still suck. Kind regards, moonretealoud my hideouts - https://www.pathofexile.com/forum/view-thread/3228515 Last bumped on Jun 23, 2025, 1:30:09 AM
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skills and builds that dont benefit from attack/cast speed and crit are loosing a lot of damage multiplier that cant be found in other places.
few supports i would like to see: premeditation support: *increase and reduction to attack speed will instead provide more attack damage at a % of its value. *increase and reduction to cast speed will instead provide more spell damage at a % of its value. powerful expansion support: *supported attacks and spells gain flat damage every 0.1 meter AOE they have. *supported attacks and spells cant deal critical strikes. note: the added damage will be the same than the skill base damage. |
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chaos DoTs are not THAT bad in my opinion and if anything it is the poison that does most damage to them
various skills stack. so you are incentivised to get more duration and layer the damage from different skill. having few skills that scale in the same way interesting and while some consider it the busy work, reality is - for mapping you just need one of those, the damage is perfectly enough these skills rarely 'hit'. that means lots of map mods are a free pick. in general, chaos DoT builds are one of the most resilient to map/altar/expedition build bricking roulette. they are not the flashiest, strongest or fastest, but in general your maps take the same time no matter what (with very few exceptions). it was a revelation to me once i left my 'weak' selfcast Soulrend (+Bane/Blight) character and moved to something stronger. I quickly realised that half of altar mods is VERY detrimental/dangerous and I have to read them again. It is not visible in POB, it doesnt help vs ubers but I respect this quality of a build now, it is simply different 'power vector' and chaos DoT builds are very, very good there scaling is kinda bland, however I blame poison. poison and DoTs share similar scaling methods but somehow poison is always, ALWAYS way stronger. GGG seems unable to properly keep it in check. Stuff like Toxic Rain - it is poison (or hit based). pretty much never DoT based. Scourge Arrow? same thing. Even essence drain benefits greatly from poison if built around. but blandness have its pros - these builds work very early on pretty much nothing. +1 wand/shield/amulet, with terrible stats, are enough for a very long time. you are right that Wither stacks with Shock and the like - but consider this a pro and dont touch Shock, find a new scaling vector. POE in general penalises over-stacking of one stat (with a notable exception of +levels till gem level ~30), making stacking new vectors the preferred choice. curse effect/count, duration, AOE (Soulrend seems to like it) I agree that chaos DoTs wont win 'bosses per second' competition but I actually appreciate other strengths they have and kind dont like the idea of mindlessly buffing them again because that would result in instant meta shift and everyone would play them. the 'non-tangible' benefits are really nice - having much stronger chars, it is still Chaos DoTs i will take to clear double-modded expeditions, there is just one build bricking mod for them (chaos immunity) and that deserves some respect btw - most players overestimate their real wither count, it takes effort to max it and i believe on non-occultists hardly anyone is maxed despite their POB saying so. |
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" I agree, chaos dot is extremely comfortable and unpretentious, and therefore I do not consider the problem of "little damage in the stone itself". I am upset that these skills at the moment have the potential only for a league start, and then a spec in another build. Simply because in a crazy budget it will be difficult to overcome even 10kk dps and have a sane defense. In general, I closed all non-uber content with 2kk dps, on a mechanical level for me there is no problem with this. I want to feel the progress of the character, the impact of actions. And now my character Soulrend of Spiral (which has risen in price due to some miners), is in a state where I need upgrades, but from what is available these are only 21/20 and 5/20 stones, t0 weapons and an amulet for +4. Intermediate options give too little to spend money on them at all. And this means that you need to play for 1-2 weeks with 1kk dps, and not the best defenses yet. And this is no longer passable for progress, for leveling. Therefore, I am already thinking about a new build, unfortunately. my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
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