Low life light radius can be circumvented with MTX
I think it should finally be looked into to just stop light radius from being negatively affected by a low life total or at the very least, by being low life because most of your life is reserved.
There is a """Pay to win""" MTX that affects this, and it's the Eldritch Monarch/Royalty helmets. For those who do not know, it gives a shining crest above your head that increases in power the more auras you have, and it gives a substantial pseudo light radius on its own. Even a paltry amount of auras active (6 in my case, 3 on my life, Vitality/Clarity on my mana, and 1 from mercenary) has an equal "light" radius to a normal character at full life. Even if this is unintentional, the bottom line is an MTX is able to be used for QoL to circumvent a game "feature" which is a massive no in GGG's philosophy. At this point it's probably just easier to have it be reworked or removed. I don't think the game is going to be shattered by low life light radius builds any time soon... U THAR, LET ME BEND YOUR REAR FOR A MINUTE Sekhema/Sanctum enjoyer Last bumped on Jun 21, 2025, 10:37:31 PM
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