T.Gem ideas (Cobra Lash & Blade Flurry)
Cobra Lash of Arakaali
- Attack, Projectile, Chain, Chaos, Duration, Channeling Launch a projectile that spiral outward, hitting the same enemy multiple times per chain remaining if alone Acts like a boomerang - 5 Charges - 2 Stage - Each stage add 2 projectile - 100% physical damage converted to chaos damage - +??% Chance to Poison - Additional Chain instead increases the amount of spins - Pierces all targets Philosophy: Cobra lash currently acts like "yet another projectile gem", meaning it could be a bow attack, same boring shit I wish it was a melee gem personally, but there is not much choice for chaos attacks So instead, let's make it act like a boomerang, and make it make focused on 1 to 1 combat that is forgiving by default (its outward reach will help) Cobra Lash of Al-Hezmin Spawn snakes on critical strike that causes ailment I'm clueless about minions, but the idea of spawning snakes is cool Blade Furry of Thousands Cuts (unnarmed) - Attack, Channeling, AoE, Melee, Strike, Movement - Can move while channeling - Channeling causes enemies to receive non damaging strike wich causes bleed in an AoE around the player - Release causes all enemies to receive a final strike blow, damage scales with amount of bleeds delt past 4 seconds - Release's strike bleed is always aggravated - Additional Strike Target instead causes additional strikes during channeling Philosophy: Channeling attacks sucks when they force you to stand still for a large amount of time, and bleed archetype is kinda boring, slow attack / dot.., so instead let's make it a bit more agile, and let's focus on bleeding/cuts, instead of dots why unnarmed? because fists/gauntlets is a cool archetype, if it was made to be a poe 2 skill, introduce backblades weapon type ;) Last edited by ryuukk33#4998 on Jun 23, 2025, 2:13:47 AM Last bumped on Jun 23, 2025, 2:04:39 AM
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update: added reasoning behind the ideas
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