T.Gem ideas (Cobra Lash & Blade Flurry)

Cobra Lash of Arakaali

- Attack, Projectile, Chain, Chaos, Duration, Channeling

Launch a projectile that spiral outward, hitting the same enemy multiple times per chain remaining if alone

Acts like a boomerang


- 5 Charges
- 2 Stage
- Each stage add 2 projectile
- 100% physical damage converted to chaos damage
- +??% Chance to Poison
- Additional Chain instead increases the amount of spins
- Pierces all targets

Philosophy:

Cobra lash currently acts like "yet another projectile gem", meaning it could be a bow attack, same boring shit

I wish it was a melee gem personally, but there is not much choice for chaos attacks

So instead, let's make it act like a boomerang, and make it make focused on 1 to 1 combat that is forgiving by default (its outward reach will help)


Cobra Lash of Al-Hezmin

Spawn snakes on critical strike that causes ailment

I'm clueless about minions, but the idea of spawning snakes is cool


Blade Furry of Thousands Cuts

(unnarmed)

- Attack, Channeling, AoE, Melee, Strike, Movement

- Can move while channeling
- Channeling causes enemies to receive non damaging strike wich causes bleed in an AoE around the player
- Release causes all enemies to receive a final strike blow, damage scales with amount of bleeds delt past 4 seconds
- Release's strike bleed is always aggravated
- Additional Strike Target instead causes additional strikes during channeling


Philosophy:


Channeling attacks sucks when they force you to stand still for a large amount of time, and bleed archetype is kinda boring, slow attack / dot.., so instead let's make it a bit more agile, and let's focus on bleeding/cuts, instead of dots

why unnarmed? because fists/gauntlets is a cool archetype, if it was made to be a poe 2 skill, introduce backblades weapon type ;)
Last edited by ryuukk33#4998 on Jun 23, 2025, 2:13:47 AM
Last bumped on Jun 23, 2025, 2:04:39 AM
update: added reasoning behind the ideas

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