Ice has an insane performance impact

I wouldnt classify this as a bug per se, but the amount of impact broken ice bodies has on the fps is very significant for me. And borders on the line of performance bugs imo.

Here some specs for me:
5900X
32GB DDR4 3400mhz
7800XT

I do mostly play on Linux but my tests on Windows show the exact same issue. Without breaking frozen enemies upon death the fps goes from 1
30 to around 80-85fps. If i break frozen enemies the performance can tank to around 40fps. That is an extreme reduction and my guess is that it has to do with the individual calculation for the small ice parts. The more enemies die at the same time the worse it gets which can cause deaths by lag. If more information about specs are necessary feel free to reach out.
Last edited by Alzucard#2422 on Jun 15, 2025, 8:48:40 AM
Last bumped on Jun 15, 2025, 9:23:37 AM
Furthermore having any Ground Effect, Burning Ground, Chilled Ground and shocked Ground impacts the performance quiet a lot. I know that performance stuff is mostly not done until very late in develpment and thats totally reasonable, but Frozen bodies falling apart into ice is sth im very sure will stay in the game. The ground effects might not. These 2 are some of the highest performance impacting features in the game i found so far. They are pretty much bugs for how significant they impact the performance.
Last edited by Alzucard#2422 on Jun 15, 2025, 9:15:28 AM
Same for me and most players, ground effects, including monster AOEs and expedition unearthed patches cause FPS drops. Effects in the game in general are way too detailed and GPU\CPU expensive.

I have twice as lower setup than you and managed to improve performance doing next things:
1) Allowed dynamic resolution change, so when FPS drops - game simply pixelazes everything, but allows to keep the FPS. Every time I have frozen patches of ground, burning effects of massive shattering across the screen on ice spells\attacks - it pixelizes everything, but at least I manage to survive.
2) I disabled Harware acceleration in Windows options, performance spike drops now occur much less frequently. For my Nvidia 3060Ti this option is rather curse, than improvement.
"
Same for me and most players, ground effects, including monster AOEs and expedition unearthed patches cause FPS drops. Effects in the game in general are way too detailed and GPU\CPU expensive.

I have twice as lower setup than you and managed to improve performance doing next things:
1) Allowed dynamic resolution change, so when FPS drops - game simply pixelazes everything, but allows to keep the FPS. Every time I have frozen patches of ground, burning effects of massive shattering across the screen on ice spells\attacks - it pixelizes everything, but at least I manage to survive.
2) I disabled Harware acceleration in Windows options, performance spike drops now occur much less frequently. For my Nvidia 3060Ti this option is rather curse, than improvement.


The dynamic resolution doesnt seem to help a lot. It still lags when to much is shattering.
Last edited by Alzucard#2422 on Jun 15, 2025, 9:24:58 AM

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