QOL ideas thread: eg. identify / pick up all items on the ground key & drop key

Please do implement some much needed quality of life features.
As it is legitimate players refusing to 'cheat' (yet) are penalized.

Things that would be great for more equality:

A) Identifying all items on the ground shown by one's item filter via a key;

B) Inspected items disappear from one's item filter when not picked up as customizable filter option;
Spoiler
(An item state that tracks the duration the player inspected an item for could do that. The duration should be adjustable.)
C) Picking up all items on the ground shown by one's item filter via a key;

D) A way to drop items from inventory while the game is paused (- without typing '/destroy' as workaround;).

E) Multiple item filter levels
Spoiler
(eg. for when one completes a map and has inventory space left to fill with salvageable items otherwise hidden for less clutter)
F + G) Automated stash management & crafting for everyone (instead of illegal scripts you can get banned for)

H) Options for item information visualization outside of a filter ( in the stash & inventory - eg. show modifiers and tiers only instead of collated stats that are not helpful)

I) Transparency for all chance based mechanics - disclosed % chances for everything:
drop rates, modifier weights, corruption outcome %, combined % chance to craft selected modifiers of an item using 1) basic orbs ( transmute, augment, regal, exalts ), 2) essences, 3) omens, etc.


All of above can be done with illegal means & scripts by your terms of service - often without much effort.
Last edited by ShadowOfDeath#3996 on Jun 15, 2025, 5:59:39 AM
Last bumped on Jun 13, 2025, 11:49:12 AM

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