What Does Incinerate>Burning Ground Snapshot?

I was wondering if anyone knows/has tested what exactly gets snapshot when ignite creates burning ground. For instance, if I cast incinerate, create burning ground at +100% ignite magnitude, then lose 50% ignite magnitude when picking up that burning ground with whirling slash due to weapon swap. Does the ignite picked up by whirling slash keep the +100% magnitude or does it go down to 50%?

I'm trying to figure out if incinerate's burning ground snapshots the following:

- Gain Damage as Fire Damage (from wand)
- +% spell and fire damage (doedre's tenure mostly, but also skill tree nodes)
- +% Ignite damage

Also, if incinerate snapshots +% magnitude to ignite damage, would that apply again when whirling slash picks it up and reapplies it to mobs, or does it not affect whirling slash's ignite?

Thanks beforehand.
Last bumped on Jun 12, 2025, 7:24:33 PM
Yes, ignite keeps the magnitude. The ignite is calculated on the snapshot on the cast of incinerate. But, I think you must have enough intellect to hold the incinerate gem when you switch back to your weapon.

So, a Whirlwind build should look something like;

Equip all +fire skill items, crown of victor, fireflower, + fire wand, sunsplinter. Etc.

You can even equip some spell damage or fire damage stuff like Doedre's gloves. As less cast speed doesn't suck.

Cast incinerate. It will snapshot any ignite magnitude, general magnitude, etc.

Use a AOE buffed whirling slash without changing your items back.

Change your items to your main gear.

Use your damage based whirling slash or speed or defense or whatever your goal is.
Last edited by SphinxyII#6427 on Jun 12, 2025, 6:21:52 PM
I see, thanks for confirming. I've heard some conflicting narratives about how Doedre's won't work (implying that +% spell damage isn't snapshot), and some that claim that ignite magnitude need to be put on the whirling slash weapon side since that isn't in the snapshot.

It's good to know that it's snapshot on the burning ground side.

I am curious, though. Let's say you have +100% ignite magnitude on both weapon sets. Incinerate then creates burning ground at +100% ignite magnitude, which then gets picked up by whirling slash. Now, whirling slash inflicts incinerate on a mob. Does the +100% ignite magnitude apply again to this instance of ignite that you inflict (thus doubling the power of ignite magnitude) or does it just keep the snapshot ignite?

If you have +150% ignite magnitude on your whirling slash weapon set and only +100% on the incinerate weapon set, would the ignite inflicted by whirling slash apply the +150%, only keep the +100% snapshot, or apply both?
Whirling slash picks up the ignite from the burning ground and you carry it around.

It keeps that snapshot until you lose the whirl. It does not build with successive hits.

Any ignite cause by your weapon would just be negated because the incinerate ignite is much higher than you will get on your weapon.

I would not understand doedre's not working because it raised the sheet damage and would be the same as having spell/fire damage on the wand. I will have to test more, but I am fairly certain it was working. I will test again here in a minute.
Last edited by SphinxyII#6427 on Jun 12, 2025, 6:51:36 PM
by my testing I am still seeing doedre's being a decent boost to damage. Tested on similar mobs and kill speed while not moving. I can also be certain that %increased fire damage on rings works as well.

I wish the whirling slash would show the picked up effect damage.
Yeah, it would definitely have made it easier if whirling shows the picked up effect. I really wanted to make sure though since I'm making some major gear/tree changes and wanted to make doubly sure everything works before I, say, socket two costly Runes of Cruelty into a Doedres.

Many thanks for the testing!
Last edited by FelynFails#5007 on Jun 12, 2025, 7:24:54 PM

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