Group play buffs are disastrous !!
Group play is already at an advantage making them that much stronger will ruin the economy ,group play now is too strong that they buy up all the crafting currency and scarabs and lock out the rest
GGG i beg you please revert this ;_; Remove (One attempt only mechanics) in this game full of lag spikes, one shots and random disconnects. 2FA and register phone number PLEASE! Last bumped on Jun 12, 2025, 7:50:22 PM
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worst change GGG ever made in poe 1 in last 5 years..
its going to make good scarabs too expensive for solo players to buy and use. . if this isnt being reverted i see no point in playing this league and this will be my easiest ever league skip in last 10 years |
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is there any way we can reach GGG before launch to get a clarification? maybe a last min revert?
Remove (One attempt only mechanics) in this game full of lag spikes, one shots and random disconnects.
2FA and register phone number PLEASE! |
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As if "ruining the economy" means anything. Affliction had the worst economy of all leagues but all the casuals loved it anyway.
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Sctrade economy isn't a thing, its always a disaster. Balancing around sctrade blasters has been some of the worst changes yet.
I'm very grateful they fixed veiled orbs though. |
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Glittering had IIQ removed. Party play makes up that loss with Mercs, so they GAINED a scarab slot because Glittering is dead anyway. Solo players LOST IIQ, but gained nothing in return.
Furthermore, the altars were changed so that IIQ and IIR exist in their own mod pools. This will impact how often you see those. You could get unlucky and roll all IIR, or neither. Only party play grants the +100% more currency multiplier per player. TLDR: Solo players had sources of IIQ removed or made less likely to see (altars), while party play received multiple buffs and additional multipliers to their loot. Truly one of the decisions of all time. |
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Pretty sure Mark plays an Aurabot in his group. Which is why the balance changes make zero sense coming out of them, since Sentinel if true.
They keep nerfing OP shit in group play without any consideration to how it effects solo play. Like homie, we are not all in 6-man groups with an aura bot and MF culler. Stop designing the game like we are. Since Sentinel, we have had two base rate nerfs, Alter's nerfed, and Div rewards pulled back on every single league mechanic. Perhaps the new endgame content will resolve this issue, but currently, I'm unsure how anyone plays SSF. I am here just trying to find a decent way to farm uniques. Since I can't get enough scarabs to run Rouge Exiles juiced enough even to have them drop stuff beyond a handful of rares and mostly blue items. |
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" Affliction had the best economy. You have no idea what you are talking about. Everything remains relative to inputs. Affliction was beloved because it gave a lot of players enough currency to finally be ok with learning endgame crafting and not risking losing when you fail. Everything else, not MF map blasting, went up in value along with everything else, so they saw the same benefit as map blasters. Affliction is still top dog for player retention as a percentage, 30 and 60 days out from league start. Last edited by Moregaze#2933 on Jun 12, 2025, 6:36:53 PM
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When sctrade players talk about the economy health, they mean its only good when they can exploit the people that have small amounts of time to play and get rich easily.
Affliction was too easy for players with little time to find all sorts of rare uniques and currency. Last edited by Lonnie455Rich#2087 on Jun 12, 2025, 6:58:30 PM
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" its not even about amount of time.. . or economy.. i can make currency with trades and crafting.. the main problem is Scarabs and farming Strats naturally all the best strats and scarabs will be high demand by parties and becuase now parties split the cost of map to 6 people but their return of the map is 9x of solo per map juice . . they can easily outbid you on the high demand scarabs they can literlaly pay up to 9x what you pay while still being profitable when you are after the 1x not profitable . the result of that is that the top 3-5 stats and top handfuls of Scarabs will only be accessable and available for party play where their hiked price will be a lose in profit and not worth it for the solo player. very much like the Ambush scarab was not worth it outside of tier 17 and some expensive Scarabs were only profitable in tier 17 due to their high cost. this Scarab fact alone for me is a reason to skip this league easily |
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