Volatile Dead needs changes. It's so bad not even energy blade inquisitor can lift it to usability.

I love the spell. homing fire balls is just fun. But because Volatile Dead is a distant cousing of Deotnate Dead (and a short window of being used in OP build like 10 years ago) it was constantly being nerfed either directly or indirectly.

The most pleasant use of Volatile Dead is via channeling, which means it's a 4~link setup at most, where both cyclone and desecrate need to be linked.


Here's my plea to GGG:

1. Buff Volatile Deads flat damage numbers. I don't care for its corpse %max hp damage. it's close to impossible to scale to proper numbers and after hundreds of nerfs to corpse life it's 99 cases out of 100 just insignificant amount.

2. Make volatile dead a standalone spell that doesn't require corpses and let it consume corpses for additional, unrelated to corpse HP, damage.



It saddens me to no end such a fun little spell with drawbacks and low numbers gets shunted aside while skills and spells that scale to hundred millions of dps get buffed for some inane reason.
Last bumped on Jun 13, 2025, 1:27:18 AM
Disagree, mate. Try it with CoC if you don't like how clunky it feels. Poet's Pen also works. CWC Cyclone with Corpsewalker also works. No need for Desecrate. Brand also works. Volatile Dead imo doesn't need a buff, it's pretty strong as is. I think you just haven't fully figured it out yet.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
@BaumisMagicalWorld#0673

CWC with corpsewalker feels terrible. it doesnt generate enough corpses for sustain. I've been there tried that. Brand for corpse generation... You know.. it is getting silly how much you are excusing volatile dead weakness, while its popularity is sub .1%.

CoC wants explosions and uses DD and VD and anything that drowns the target in AOE

Poets pen is clunky gameplay - might be viable, yet it's almost the same as CoC. Brand and corpsewalker are terrible suggestions.

If the skill was actually fine people would play it - heck, I would play it. Yet (almost) nobody has. And those that did ended up with DPS comparable to a 5link fireball build on second day of league. And now when content will be by default more difficult i dont see anyone touching volatile dead even more.

"
deothor#4810 wrote:
@BaumisMagicalWorld#0673

You know.. it is getting silly how much you are excusing volatile dead weakness, while its popularity is sub .1%.


Using popularity to determine a skill's viability is... well.



On a CWDT Saboteur with Triggerbots enabled, after I remove the CWDT gem. No Support Gems, but lvl 21 VD. You can have up to 60 of those orbs.

CoC Block VD Necro was my most popular build at the time (patch 3.9), and it was a lot weaker than what you could build now.

/shrug
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
mind posting the pob?
"
deothor#4810 wrote:
mind posting the pob?




You are the one claiming it's so weak it's unplayable. Figure it out.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
thats the shitties argument ive heard this week. Aight then.

"

Using popularity to determine a skill's viability is... well.


Pick one other metric that better correlates with power, ability to gear for a skill, gameplay, player satisfaction, and overall success.

Waiting...
"
trixxar#2360 wrote:
Waiting...


People will always play whatever is the most OP currently, or whatever gets the most attention from streamers. Frankly, I don't care about any of that. I play what I like and I consider pretty much most skills viable. It's often merely a matter of who figures stuff out and how. Phantasms isn't exactly a very popular build, either, and it got buffed this patch, too. I saw literally no one talk about this.

It applies to other things in life as well. The sheep will always go wherever the one at the helm of the herd wanders off to.

/shrug
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922

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