Yeah poe1 is too infected with vision now
All changes from today are nerfs
How about NOT MAKING NERFS when whole community left you after you overnerfed poe2? Maybe, just maybe, don't touch poe1 with nerfs at all? Just add more content and BUFFS? And then keep nerfing in poe2 And let's see what is more popular Changes to scarabs are absurd, you clearly want us to not have items at all. Ruthless exist for those who hate Item Quantity. Changes to recombinators are bad too. Why not have at least one league with proper strong recombinator? Why nerf it before it even launched? Sanctum is now useless. All good builds with proper damage are destroyed. Revert these changes. They are bad and you are going to have 40k in poe1 too if you keep nerfing players. I don't get GGG, they look on this and think "let's make poe1 players life miserable too. Surely it will work". ![]() Last edited by Hornsent#1110 on Jun 12, 2025, 3:58:27 AM Last bumped on Jun 12, 2025, 3:52:47 PM
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I forgot to say
Mercenaries counts as 0.5 players so they make 50% more life of monsters. A new mechanic that NERFS you. What a joke really. You can't have players being stronger without a downside. Why are you so obsessed with making the game bad? And obviously you kept Settlers, the awful mechanic that should be removed (except recombinator and rune crafting, which was deleted). How about delete Settlers instead of Sanctum? It's anti-ARPG as possible, no one wants these awful ships again (and if you skip it, you skip rewards). Last edited by Hornsent#1110 on Jun 12, 2025, 4:07:39 AM
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These changes completely killed expectations of 3.26.
It will be DoH again, with no loot, overpowered monsters, weak builds and useless league mechanic. REMOVE THE VISION at least from poe1. You said poe1 and poe2 are going to be different games. Last edited by Hornsent#1110 on Jun 12, 2025, 4:09:25 AM
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Player rentention means nothing. Current players daily amx of 20ish k could be very good in relation to other games. The relase of expansions/leagues/the full release of poe 2 is what counts, but you know that probably^^
Sanctum needed to be nerfed badly. To many raw divines got printed there. It affected the whole market and things get more expensive that are simply not worth divines. Not good for newer players that are not able to farm at that rate and want to buy simple upgrades. I agree that the should not have kept shipping and mapping mechanics from kingsmarch but who knows how relevant they will be. Hopefully not to much. |
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What are you talking about? They have been nerfing and buffing PoE 1 since the dawn of time. This is normal for a game, stop with the vision nonsense and those graphs are so meaningless.
Adding a merc into a game is experimental, we've not had this. So try it out and if it really does suck, expect GGG to be on top of it with week 1 or 2 changes. They almost always are. |
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" Yep, sometimes they overdo the buffs too. Necropolis grave crafting launched a bit weak, but was still able to put out very good items. They released giga buffs and made it into basically item editor, where it was pretty easy to make a 6xT1 item. Or a triple fractured base with exotic mods from breach etc. If mercs suck and topple over in standard t16 maps they will buff them. |
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nerfs in general i do not mind. sanctum had it coming for YEARS
that party bonus thing on the other hand worries me. it smells bad and in case things go wrong with it, it will be hard do recover. POE desperately needs a calm, 'ok' league, not some rollercoaster drama of 'no loot' and '5 magebloods per map' at the same time imo it is a very bad moment in POEs history to change basic loot principles |
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" How? Patch notes mention no nerfs to tomes, nor is there any mention of sanctum content at all. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" It's in a later addendum. TLDR, significantly decreased rate of higher end currency offered as rewards. So Sanctum is just a medium currency printer now unless you're good enough to do the unique relic runs. |
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" So they gutted it like they did in PoE2, where the only reason you would want to run that content is if you're farming the chase unique relics? Too bad, I really like dungeon crawl roguelikes. GGG could've nerfed the specific dedicated Sanctum builds since those can blitz the content in a few minutes, but anyone running Sanctum with builds that are also safe to do mapping on just got shafted severely. Now if you want to farm that content, you must make a niche sanctum build to get anything worthwhile in a reasonable time frame. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Jun 12, 2025, 4:01:51 PM
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