Ice Crash of Cadence

Since it seems I cannot open new threats in the skill gem feedback section, I'll post it here in general.

As of now the skill hits with your main hand first and your offhand second. This means that you get the big dmg first and the big aoe second. For killing high HP targets this doesn't really matter, since you'll be pounding at them for a while anyways.

For clearing however, this is a real downside, since you always have to wait for your 2nd swing to get the actual plash damage that you need.

If you would swap the mh/oh modifiers, you could still benefit from the high damage on targets that really require it, while also being able to quickly clear large packs and even animation cancel and hop on to the next pack.

I really like this skill, but as of now I cannot really find myself playing it since it's way too delayed for general purposes.
Last bumped on Jun 12, 2025, 3:25:10 AM

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