reflect and mercenaries
Do we now have to worry about even more map mods that "we" can not run now. If you do ele damage and the mercenary does phys do you now have to filter both. It gets even more complex when you run altars. I assume people that are good at group play know these details but another layer of complexity.
Last bumped on Jun 17, 2025, 7:33:12 PM
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Good question. And probably. Thanks for the reminder. I forgot all about it as I usually grab the mastery and Yugul.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho Lazy Susie: pathofexile.com/forum/view-thread/3709173 The Unplayable Build: youtu.be/WlyVf34_TiI Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922 |
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So, I've run a couple Reflect maps with different Mercenaries. I *think* they are immune to Reflect, but it was kinda hard to tell. There were times when it looked like they aren't, but they were taking a ton of damage, however, I was unable to determine whether it was the monsters or the map. The inconsistency in damage between Mercs isn't helping here, either.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho Lazy Susie: pathofexile.com/forum/view-thread/3709173 The Unplayable Build: youtu.be/WlyVf34_TiI Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922 |
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