Multiplayer scaling and Collision boxes.
Hey GGG I've actually really been enjoying 0.2.1.
Quick question why does it feel like the multiplayer isn't just 2 players = twice as much health on pinnacles? I play with friends and we can all kill them solo... but they feel way tankier. Is it just us getting caught on each other and dying so the damage fall of is biting us in the ass? Or is it actually more than just 2x health? Speaking of getting caught on each other it would be really nice if we were made passable to other players in your party like we are the players in towns. It's really hard to do some mechanics with 6 people. Like arbiter of ash is impossible without people dying cuz the circle isn't big enough during star fall and people dying to corridor cuz we all body block each other. Even if the collision is just turned off for pinnacle zones and boss fights I think it would feel a lot better. It's a pretty big feels bad when you all die to that and it was your only pinnacle key. Hopefully this can make playing with friends feel better! Last edited by DankWeebTrash#7386 on Jun 10, 2025, 1:35:37 AM Last bumped on Jun 10, 2025, 1:31:15 AM
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