3.26 🛡️ "Chargebot Juggernaut" Warcry Support 🛡️ Concept (Intro POB included)
TLDR Disclaimer
This is not a league start build. This is a support build meant as a second, third, whatever character for playing with your friends. You could "league start" with this build however it wont work the way it's designed so you would need to level to around I would say 90 before changing out your passive tree and items. POB
Spoiler
https://pobb.in/gSyv4sRBWEEa (Current v.02) https://pobb.in/86UGJWVgKnXT (First) Core Concept As someone who enjoys support builds I came up with this juggernaut concept of a chargebot. What we do is very simple, we stack endurance charges to share them with party members. We can also run some auras or blasphemy with curses for QOL depending on your duo/trio/quad situation and needs. After the champion's fortification for allies was nerfed I wanted to replicate this as another ascendancy and although the chieftian was appealing the only thing "needed" was the node for warcry infinite power, so we will steal that using forbidden flesh and flame jewels and use Juggernaut for it's QOL anti movement impairment, endurance charge bonus and defensive stacking. Most of the initial unique items on this build are very cheap and as the league progresses will typically drop down in price. This is an initial concept and an initial POB provided, I am currently testing things on Standard right now, during settlers I did play this as a 100 champion and I believe it can be replicated. How does it play? You shield charge / leap slam around your allies, spamming your warcries in whatever priority order you designate. There is a lot of room for customization on this build so feel free to add your thoughts and I will incorporate them. Swapping Items Around Since Ralakesh was changed, we could theoretically get an endurance charge Ralakesh with a corrupted +1 endurance implicit, this would also allow us to use Arn's for another +1 endurance charge without destroying our endurance charge stacking and sharing (I think). There are a few different belt options in the POB, we can take belt of the deceiver for intimidate, the harbinger belt for QOL speeds, or kaom's binding for the phys mod. This is basically preferential and situational. Many of our attribute problems are solved on the tree however in the crafted items I only put the basic necessities therefor with crafted gear you could free up more passives if you wanted. Also have 18% recoup annointed but you could annoint your other endurance charge and save another 5 passives. There is alot of room to play around with this. If damage isn't an issue in your party (by that stage of the league) swap out Perguils toe for something like defiance of destiny or even a rare amulet if you want. If you have questions feel free to PM me or message me in game. I will continue to update this throughout 3.26, any changes made through POB will be reflected in the changelog below as well as the current POB at the top of the list under the "POB" spoiler at the top of the post. POB Changelog
Spoiler
.02 Disabled auras for now as mana is our primary resource for warcries
★ Forum Threads ★ ★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ Last edited by KingExodusGG#1474 on Jun 9, 2025, 12:32:17 PM Last bumped on Jun 10, 2025, 11:02:25 AM
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Uh... yeah nevermind I guess Champion is still able to share fortify again. Not sure how useful this would be as a jugg now instead of just playing champ again for warcry support.
"The Fortitude Ascendancy Passive Skill now causes you to have your Maximum Fortification (previously 15 Fortification), and Nearby Allies count as having Fortification equal to yours." ★ Forum Threads ★
★ Unlock Sandwraith Kill Tracker #3461595 ★ ★ Deli Music Off #3450767 ★ ★ Bestiary QOL #3380585 ★ |
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