What we need to do?.

How to make people understand obvious things?.And in our case here, how to make these devs understand that ARPG is all about loot and XP?

I'm writing this after 1400H of playing, I have 96 94 90 characters that I can play without any problems, but I have a horrible habit of saying what I think. My God... why do you make the maps open with 1 portal?.Who said that this is right, besides, I still don't understand why a map with 4 modifiers only opens one portal. This atlas system is very bad, the system in POE 1 is much more practical, unique and well developed.
if maps in game are 90% of time are norrow areas with bad loot and mobility. what you waiting for to remove See page Aguary Hidden grotto and trenches from game?. every 1 skip these shitty areas, ppl want to make 100-200 breach splinters and more currency, since your loot system is pure shit.

Seriously... as I said, everything in ARPG is about loot and XP, what perspective does the player have if his character dies with a 1 portal map? I've never seen that in my life, it seems like this game was created and developed by amateurs. With no idea of ​​the basics of any game.

You already have the stupid idea of ​​punishing the player with 10% of XP removed upon death, and in the case of POE 2, the player loses the map and the XP.

I think it's time for you to stop and think that this type of mechanism doesn't work. Because it seems to us you want to kill game before we expected.
Last edited by Kaiserbla444#2834 on Jun 9, 2025, 4:26:09 AM
Last bumped on Jun 11, 2025, 6:44:38 PM
there is a lot of road to build...

0.2 was something very unconfortable.

really hoping for 0.3 be awesome as poe1 is
"
there is a lot of road to build...

0.2 was something very unconfortable.

really hoping for 0.3 be awesome as poe1 is


in 0.1 they had a narrow but functional two way road

as 0.1 progressed and into 0.2 is like they started dropping stones on it



no progress, only going backward
narrow area, HUGE mob collision box hence keep blocking the movement, mobs pushing/stun/knockback, useless dodge roll long cd blink... and when delirium activate, all the ground effects are invisible ughhh
"
there is a lot of road to build...

0.2 was something very unconfortable.

really hoping for 0.3 be awesome as poe1 is

You're hoping a game in EA with half the campaign and classes missing will be as good as a fully released game and years of leagues?
Maybe this game just isn't for you, have you considered this?

"
"
there is a lot of road to build...

0.2 was something very unconfortable.

really hoping for 0.3 be awesome as poe1 is

You're hoping a game in EA with half the campaign and classes missing will be as good as a fully released game and years of leagues?



one can hope (jk)

well, at least have a glimpse of it and not be overwhelmed on critisicm?

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