The developers should be forced to answer for obviously bad design choices
" This is a change that should never have been made in the first place. Headhunter was CLEARLY garbage in POE2 from day 1. There was no reason to gut it in the first place. And this is just one of the many design choices in POE2 that were bad from day 1, and have since changed. The list is too long but I can give more examples if people want. Simply put, the developers should be forced to sit down and apologize for these failures and acknowledge them. This is unacceptable. Last bumped on Jun 9, 2025, 5:27:24 PM
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" Developers are not the people making these decisions buddy |
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While I don't disagree completely, I'm a bit confused as to why the 3x duration buff to headhunter was the main point of focus here. As someone who used headhunter for a good while, the 60 duration of rare monster modifiers is super fun. You can basically run around the map like a maniac with tons of fun buffs.
If you would have mentioned things like temporal chains, delirium fog, map layout, or the current trading system, that would have made a lot more sense in my opinion. |
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