New curses explicit on maps: Good idea, poorly implemented.

Honestly like the direction of the change with being able to dodge and engage with the mechanic, but it needs a much better visibility pass, along with a longer delay on the cast so we can actually react to it.



Okay, I know is a small shitty gif, but I believe it gets my point across. I got hit by the curse there and you can barely see the damn thing. This isn't even the most cluttered situation, there could be more mobs there, more effect coming off of my character, etc. and you can still only just make out the middle of the curse starting to spawn, with little to no border definition of where I need to get out of.

So yeah, I actually like the direction of this change, but the shit fires off too fast for how hard it is to see. The slow forming of the runes on the ground, as well as clipping into the walls and under grass and enemies and spell effects, often means it's unclear where it is until it's too late. Plus, if you're someone who is also placing curses down, they look the same, and is even more clutter.
Last edited by Zikah#4309 on Jun 8, 2025, 12:51:08 AM
Last bumped on Jun 8, 2025, 12:48:51 AM

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