Ground attacks and effects
You've overtuned ground effects, GGG.
Effects such as corpse explosions sometimes go off instantly, so much so that the usual telegraphs don't even get time to display, basically becoming invisible. Those ground explosions during Expeditions are also randomly going off instantly as well. All my recent character deaths in 0.2.1 are caused by this. If you all don't get it, cheap deaths are the worst, GGG. You make your players grind hard to put defense together that just fail to invisible AoE attacks that seem to always crit through capped resistances, high evasion and adequate armor. When the game is like this. you are not challenging player skills, unless you expect players to somehow see invisible attacks and have the twitch reflexes to dodge effects that go off in an instant. Your game design philosophy seems to think that when you give something to players, such as the "gifts" that came with 0.2.1 you can't help yourselves and tweak the game to counteract whatever joy you believe your players will get. This is evident by all the new bugs introduced in 0.2.1. Bugs such as this one and the one affecting the Omen of Amelioration. You just had to meddle with the code for more friction, no? That doesn't leave an impression that you are listening to your community, rather, you again come off as being super eager to reset player gains and continue to be disrespectful of our time and the efforts we put into your supposed "next generation" game. If I may make a suggestion, GGG. Make these "minor" releases single-purposed. For example, you all hyped 0.2.1 as being a content and UX boost for players. You should have made it just about that. Don't tweak for balance; do that on the next patch. Content patch, then balance or bug fix patch. Don't do these together in one patch because when you all touch your systems, it just seems someone bungles and create regressions that players definitely do not enjoy. It just kills whatever goodwill you all wanted to get from your player base. PoE2 is an exhausting game enough as it is. This might even make your patch release cycles go faster. I echo the sentiment a lot of players have already said: PoE doesn't have PvP so why all the rush to "balance" the game? Whatever you guys do, your hardcore players find a way to melt your bosses anyway. If you all wanted to prevent this melting, why don't you just cap all the damage character's can do? All these game development contortions to "prevent" overpowered builds melting endgame bosses are most likely the code changes that create new bugs. Sheesh. Last bumped on Jun 6, 2025, 11:53:09 PM
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