Trade sucks
GGG nothing you implement in these patches outweigh the miasma of frustration that is Trade. I don't know if you don't care or are taking some perverse enjoyment out of the suffering caused by this system, but I won't believe it isn't one of those two while you refuse to discuss the problem and implement positive change.
We don't need an AH to improve the situations for the majority of players, but refusing to begin the conversation and take steps to turn things around just shows your indifference to player sentiment. Last bumped on Jun 7, 2025, 10:35:06 AM
|
![]() |
Every time I'm forced to use it, and spend an hour or more just being ignored, just fills me with rage. No amount of change in other area will turn the overall experience around for me without changing this one piece of the puzzle because the game is designed with player sales at its heart.
|
![]() |
They don't need to do much... just simplify the steps...
Here's my idea how to fix it fast and easy. Let's say we keep the same system you post your items in the stash tab and people see them on the website all good here Now what needs to be changed is the way things go from here: When someone hits the buy button on the website instead of a whisper a popup appears with the item like the party invite window +====================================+ | "Will you sell XXXX for XX to XXX" | | "Accept" "Decline" | +====================================+ (maybe with a check mark or setting option to auto accept/decline) If accepted 2 checks take place on the buyer side 1 he has that amount of currency in his bag 2 he has enough space for the item if both ok the item gets deleted from the seller stash tab and added to buyer inventory while deleting the currency and adding it to seller stash. This way both players need to be online it's easy to setup and the same systems stay in place And a gold cost for each trade can be added when someone wants to sell something so that people can't put xxx milion worthless items up. |
![]() |
If I had a vote, I'd vote to remove it entirely.
But it's obviously a crutch GGG has leaned on since PoE1 to keep kicking the can down the road in making better systems and so them removing it willingly is obviously impossible. Given that I'd fix it for all this way: 1. Make currencies have immutable, fixed values. Putting fluctuating exchange rates in the game was stupid and only causes pain. 2. Pricing is determined by the system, and not the players. 3. When a player finds an item and if it is of good quality (good combination of affixes, a Unique etc.), a copy of it is put into the market. Players get to keep their item while item discovery is funneled toward keeping the market stocked. 3a. Optional: When the copy is bought from the market, the player gets a portion of the sale. This will incentivize players to keep grinding and will actually reduce a lot of the manual inventory management trader do and will keep non-traders in the profit loop. 4. Definitely fix the recombination, disenchantment, and salvage systems to give better outputs. Good outputs from recombination gets put into the market the same way as in #3. e.g., 1st time recombination should just be automatic, without RNG. disenchantment should give more than just a REGAL SHARD (so stingy GGG), salvaging should give more than SCRAPS (again, extremely stingy atm). 5. Optional: auto-purchasing or notification systems. A player puts in a set of attributes like what can be done in PoE2 trade and if a matching item gets put into the market, at the very least, he/she will get notified of availability (which is a simpler, less-server taxing task) or the item is sold to the player if the system determines they should get it through a process that determines bid winners. 6. Players can just buy directly from the system. Either on the existing website, or ideally in-game. etc. etc. Last edited by Elitista#7887 on Jun 7, 2025, 12:52:02 AM
|
![]() |
That's right, I also feel like trading is terrible. I need to go to the private messages one by one, wait for a reply, and then I need to go to the seller's map, which has to be loaded again, and this loading time can be a bit long.
All in all, the trading experience is terrible right now. I'd like GGG to have an additional option for automated trading. I don't have much time to play every day, please cut down on some meaningless operations. |
![]() |
A big issue isnt just that trading is horribly inconvenient, but also trading is absolute necessary to play the game.
If you're ever stuck in progress the "solution" is to trade. Asked for numerous times how can I progress in the game. Answer: just trade Me: but I hate trading People: Y U No trade? game iz ez Which I never understood why the game is designed in a way that you need peoples overleveled 2hand used items to get through an area that doesnt give you items to go through. |
![]() |
GGG has this really weird fascination with adding "friction" to things that really shouldn't have "friction."
The entirety of the world (aside from GGG) operates on the premise that everything should be as clean, streamlined, efficient, quick and easy to use as possible. Imagine if there was GGG's idea of "friction" when you wanted to go to the grocery store and put your card into the machine to pay for your food. You walk up to the machine, you insert your card - sorry, your card was inserted 3mm short of the chip reading pads. This transaction will be cancelled, you have to wait 1 minute to try again, and you have to rescan everything again AND make sure your card is put into the machine just right. Great, now your card is in right. Now when you put your pin in, you have to wait 10 seconds to put in each number. Then it processes the transaction for 2 minutes. Oh, the machine lost connection to the payment provider, but the programming behind it is so dumb, it doesn't retry connecting. You have to go back to the very beginning! Might be a bit of an extreme example, but it works well enough. GGG just has this weird obsession with friction for things that shouldn't have it. |
![]() |
The trade experience would be instantly SO MUCH better if the trading was done through NPC traders in players hideouts. Let the NPC traders be clones of the player chars so everyone can show off their skins and GGG keep selling mtx.
|
![]() |
" #1&2 So you want the economy set in stone by ggg with all items given set values regardless of supply and demand? So like some kind of mtx store(not real$) but with player power? I'd rather the free market system. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
|
![]() |