Party play and Mercaneries, loot buff
Can anyone clarify this? Will Mercaneries really increase the loot drop rate in party play? If so, I'm thinking of playing SSF (Solo Self-Found). The party loot system was already much higher than for solo players, and now this is happening.
Last bumped on Jun 8, 2025, 10:03:11 PM
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Its half effective with mercenary compared to having an actual player as party member. Mark said that somewhere in the ZiggyDi interview.
Dunno if that is a good reason to go play SSF itself. But here are the party increases if you have a player in your party. Just cut them all in half if you plan to play SSF or solo with merc. I would assume the downsides are coming with merc too, halved of course. ![]() ie. With merc there will be 25% more currency items. Last edited by burre#6800 on Jun 7, 2025, 10:50:31 PM
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The loot % bonuses for party play are higher but what alot of people don't take into consideration is that these groups specifically 6 man require a very dedicated amount of time, effort, resource management, etc. to actually utilize the bonuses effectively. Some of these people play for 10+ hours a day 5-7 days straight as part of an even bigger group which includes dedicated traders when all is said and done they divide their loot accordingly so let's say they make 8 mirrors in a week but have ten people, 8 mirrors divided by 10 people....
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I'm sure people are already planning to turn their Merc into a magic find culler. I certainly am going to give it a go on a build at some stage in the league once I have enough of the right items and know I can keep my Merc alive.
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In a recent interview they said the memory chains can go up to EIGHT and you get a buff after each one that extends to the end of the chain. 9 player loot and juicing strategies almost as good as old meatsacks by their words. I foresee a league of 50 div or cheaper magebloods. A nice and comfy league.
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