POE2 Tops List of ARPG's with Most Satisfying Combat: Big Caveat
From Gamerant: https://gamerant.com/isometric-arpgs-best-satisfying-combat/
Text from Article: If there's one main way in which Path of Exile 2 deviates from its predecessor, it's in trying to provide a more active, satisfying combat loop. In this regard, it succeeds, even if several elements require further development in the game's current Early Access state. Combat feels more impactful in Path of Exile 2, not just compared to the original game, but compared to most other ARPGs. That's often because it demands more of the player in terms of learning attack patterns and dodges, and how to time their own attacks. With that said, the game doesn't carry this idea all the way through to its endgame in its current state, with builds that can trigger passive effects for screen-clearing damage still dominating the late-game meta. Ongoing attempts to balance the game may end up changing this, as well as the overall balance and feel of combat, but Path of Exile 2 has stated a clear intention to create engaging combat that delivers in a lot of ways, even if recent updates haven't all been popular. ### I'm holding out that as the devs continue to balance the game that the endgame can preserve the revelation of early game combat. Right now the game feels less fun to me as characters go from active combat to screen clearing mobs. Hopefully the promise to continue PoE1 regular content puts less pressure on POE2 to be POE1v2.0 and let's it be it's own game. Last bumped on Jun 4, 2025, 4:16:50 PM
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