Weapon Swap Mechanic
Hard to make a skill benefits from the weapon's stat we bound it?
Artillery Ballista is a totem and it only scales damge with +skill levels and a tactician passive and maybe elemental damage? Not sure. Not even sure if it gets increased damage from passive tree since they're bound to weapon set 2 and get lost when i swap to weapon 1? The problem is if i assign weapon skills set 2 to be used with ballista and a 2nd crossbow with +7 projectile levels and swap back to set 1 which have high physical but no +projectile levels (for siege cascade) ballista lose the bonus. What am i doing wrong? Whats the whole point of weapon sets if ballista only benefit from the weapon we are using and not from the one we bound it? Last edited by IILU81II#8410 on May 31, 2025, 12:16:27 AM Last bumped on May 31, 2025, 2:54:46 AM
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Strange feature
Last edited by DarkDredd#2184 on May 31, 2025, 2:55:59 AM
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