Early Game Impact of Unlocked Crafting Mods

What happens if you never unlock certain crafting options by unveiling items, and you also don’t have specific maps to unlock things like Chaos Resistance + Fire Resistance? Does that make early progression more difficult? I know it doesn’t really matter in the late game since you’ll unlock everything pretty quickly, but I’m wondering about the early stages.
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Last bumped on Jun 1, 2025, 3:21:49 AM
Impact? Not much in early game to be sure.
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Most builds, unless you're playing something truly scuffed can stroll through white and yellow maps without bothering to max chaos res or worry about optional stats like reduced mana cost.

Those things only start to matter when you're deeper into endgame, dealing with higher mana costs from a full 6-link setup and stacking all your auras, etc. And by the time you’re past yellow maps, you’ve usually got more than enough to buy or craft whatever early endgame gear you need anyway.

With the upcoming changes, you’ll very likely have most crafts unlocked shortly after yellow maps anyway, assuming they just get sprinkled across the existing map pool, or maybe even made easier to farm by spamming white maps. Either way, not exactly a game changer.
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To unlock the deterministic 6-link craft you need to reach t16 lighthouse. Pretty sure the old Jun crafts aren't as substantial as that and if they are, most will be in yellow maps.
The veiled mods for early game aren't that important tbh.

Between resistance flasks and the passive tree, bandits, etc. there are still plenty of ways to get early game defenses, the effect is minimal.
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Feel a little bit like you guys are downplaying this but I also think GGG will put the important ones we used to farm act 9 for in early white maps anyway which is fine.

Like if the X and Chaos res are all in T16 that will be a nuisance, but if they are in tier 1-3 as expected its probably just better for the game flow.

Irrelevant either way on SC, expected to be fairly irrelevant on HC unless weird placements.
No downplay. I get fine through the league without bothering with veiled crafts all together tbh.
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Early progression is basically just completing your atlas with the help of kirac's inventory and upgrade your gear on the go.
Unveiling is just extra. Nothing mandatory about it.

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