Poor visibility of Volatile Plants
10 years into POE player here.....
If there are any other monsters or effects on the screen, it is very very difficult to see the Volatile Plants forming. Suggest making the whole plant purple so we can see it, or, lose this feature that really isn't fun. I really don't enjoy being chased down by 3 purple things that I can't kill and never seem to expire unless I run through them, at great possible peril. I would also like to point out that it is very difficult to tell the difference between players spawned burning ground and enemy burning ground. Suggest also making it purple or have a very visible outline. Truly though, Volatile Plants makes me not want to play this game that I otherwise like. Last bumped on May 20, 2025, 2:53:40 AM
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I mean, they soawn in groups away from you and with several seconds ramp.
So for them to be a prbolem you have to: a) not see any of the plants b), a) for several seconds c) not see any of the projectiles travelling towards you d) stand still Maybe just be a little more attentive when you play? Or if you like just chilling, play something that tanks them? The above being said, it of course doesn't hurt those that do not struggle with them if they are mademore visible or given an audio cue like Volatiles Fire did/does. So by all means make them easier if it saves the game for some- |
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Feedback and Suggestions (Path of Exile 1)
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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