Some Mechanics need some love. Heres what i think

So i think a lot of mechanics are absolutely great right now but theres a few that need a bit of help to become great. Heres my suggestions

Torment: Its so fun to get ghosts in maps and make occasional monsters harder but these monsters need to drop more loot or it becomes irrelevant. The atlas nodes and scarabs would be so cool but having hard bosses drop nothing more for double difficulty is not worth it.

What i suggest is making ghosts drop more loot depending on the variant. So for some harder variants you can drop currency, some rarer variants can drop rarer items and or more unique items or greater chances for high quality bases. But it needs to show. If i drop 1 additional white cloth belt in my t17 map, its just not worth the effort of a quad possessed boss. Its also important to make it scale with difficulty so i have a good reason to add more ghosts to my map if i wish.


Sentinel: Right now we get the sentinels at the start of the map very infrequently, thats fine but the bigger issue is that it feels soooo unrewarding. Ive done hundreds of maps and im still not sure what sentinel does cause its so bad (and i havent played sentinel league). Literally i probably dropped a handful of alterations in a whole league from them and i click every single one i see.

What i suggest is first to increase the amount of mobs they can affect before dissapearing cause right now i go around 1 pack of mobs and its over. And the loot they make mobs drop also needs to be multiplied by several folds. like 20x. I think it would also be interesting if at the start of the map when you see it appear, theres 3 options for sentinels and you get to chose wich one you want to join you. some could give more loot or they could follow you to make you a bit stronger a bit like a shrine and even give you perks like phasing during 5 seconds every 10 seconds.


Abyss: Ok i havent really specced into this mechanic this league and i would bet you havent either. We dont have to search very far here. The big issue is that its not rewarding enough and time consuming. The "big" drops are only worth a handful of divines at most and are extremely rare. feels like the best thing to do is to spec into something else right now.

What i suggest is to add a scarab that makes abysses travel much faster in maps and have much more mobs, make the rewards at the end a bit like temples where you can get an explosion and make it based off the monsters you kill. Maybe add a timer and the faster you are, the more loot you get. It could make for some interesting strats. Also idk if it would be too strong but consider making abyss jewels stronger? feels like we dont see them much in builds and they are very nich and reserved for Uber endgame builds. Anyone else that comes accross an abyss jewel will probably toss it away asap. (Ok right as i was typing that i just sold an abyss jewel for 3d, ik pretty ironic but it was double corrupted xD) The point remains, its the first abyss jewel i sold in 1 whole league. Im curious if simulacrum dropped less abyss jewels, maybe it would make abyss strats more interesting.


So what do yall think about those suggestions? am i completely crazy or does it make sense?
Last bumped on May 20, 2025, 11:10:31 AM
Torment was gutted with nerfs over the course of time. GGG won't re-buff this.

Sentinel (and Kalandra) are nothing more than half-assed inclusions to the endgame, when the full mechanics should've been put in instead.

Abyss was great back in the day before it's rework (along with Breach). The gutted drop rates from Abyss Liches as well as the loss of the Lightless Legion atlas passive notable caused Abyss to become an xp juicer content and nothing more.


All in all, don't expect GGG to rescind any of their crappy changes to PoE1.
Never forget the Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods.

Revive Metamorph/Crucible. Refine Sentinel/Kalandra content. Bring back legacy modifiers/values.

Where's my EShroud buff?
Last edited by shardklaw#0080 on May 20, 2025, 9:58:08 AM
Torment: There already are different variations with different types of rewards. Right now Torment just has too little quantity/rarity scaling as it has been nerfed repeatedly.

Sentinal: Yes, they are currently too weak since you have no control over them. There are some minor interactions possible but meh.

Abyss: Extremely undervalued by the community for some reason. Edifice scarabs + caster mastery has insane loot scaling. I'd put this in my top 5 mapping strategies (twist of fate conquerers, blightheart legends, giga exiles, risk+bloodlines+incursions are the other four) for this league.

Last edited by Scarletsword#4354 on May 20, 2025, 11:10:50 AM

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