Paths between Atlas waypoints
Randomly encounter this from time to time where I can run waypoints that aren't connected.
![]() Sometimes I will run a waystone and after, one of the paths leading to the next waypoints from the newly completed one will change, which can be a pain in some cases. Anybody else encountered this? Playing on PC through Steam. Last bumped on May 17, 2025, 8:30:45 PM
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