Infinite or more skill slots options (please)
If we had an infinite or more skill slots options would really build player diversity. Heralds and companions taking active skill slots push us into less and less true button gameplay options
1. Give us infinite skill slots (heralds) companions take reservations. And once you reach maximum skill to be allotted to your task bae that's it 2. Just simply give us more. To continue with build diversity and button press 3. Make heralds and companions not take a skill slots. Which limits Last bumped on May 16, 2025, 10:01:27 AM
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How odd... usually the problem is the exact opposite.
The more you reach endgame every class use a 1 or 2 button build, due to - minmaxing 2 stat usually good for 1-2 skills too - time management: if a skill doesn't have a cooldown, one of your "spam" skill will be simply better than the other. Why waste time on skillB when skillA does more damage? Even combo playstyle fades out because if you cant kill the enemy swam in a single attack you're more than likely to be killed by them. Even those 2 skill builds usually revolve around a hard cc: freeze - shatter prime to stun - boneshatter shield charge - nuke them while stunned pin - nuke while pinned etc... |
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That's kind of my problem. With the low amount of skill slots, it pushes this play style more so on players that play more casually. I love to use alot of moves and different moves, once I get pushed to maxing out one or two moves to use, the gameplay because boring to me.
I hope they add more skill slots, it wouldn't change anything other than more opportunity for skills. |
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