If you suffer with performance drops...
I've just figured it all out.
Its all to do with your network capability and the downloading of shaders + locking the Vysnc if you need to limit the cpu/gpu demand. I increased the 'Jumbo Packet' size on my Network adapter from something like 1500 to 9000 and the difference is mind blowing. Genuinely shocked how there isn't a sticky thread anywhere explaining key improvements to the games performance. I'm running this game at buttery smooth 60fps on End Game maps on a 7 year old PC at 3440x1440 with 20ms latency and life is a lot better, finally. Good Luck! Last edited by TrunktenUK#3407 on May 14, 2025, 9:30:37 PM Last bumped on Jun 11, 2025, 10:11:19 AM
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Hi, may i know how or what do i need to search in the internet for the steps to do this?
Thanks |
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" Device Manager > (Identify your network adapter) > right click properties, advanced tab... Jumbo Packet as high as you can go by just putting in "9999" and it will tell you the max. I also disabled Interrupt Moderation control for added measure but have left flow control enabled. |
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Jumbo frames can't traverse the Internet, your ISP will uses the Ethernet standard MTU of 1518, which includes protocol overhead of 18 bytes.
They can work in your local network (if your switches support it, which I highly doubt for most consumer grade products). |
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" Then I don't know what else increased my download of shaders so significantly. It was either the interrupt moderation disabled and...I additionally setup ipv6 properly and used a website to test ipv6, needed google's dns servers for it to be a "10/10" rating and ipv6 sites apparently. That's literally the only changes I done, I went from annoying network spikes everytime shaders are demanded, to having absolutely no problems. |
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You don't download shaders.
You generate them. |
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