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Performance Issue with Challenges screen - Game fully freezes for 500-1000ms

I've noticed this issue for a while now and it's annoying me enough to finally report it. It stands out because no other screen/tab/window anywhere in the client does this, it's only opening the Challenges screen.

The closest I've seen before was when, for a certain time, the passive tree had some noticeable delay when opening, but that's no longer really the case, or less so.

My suspicion is that because the information is not preloaded it loads a tremendous amount of information in real time - all Achievements, Challenges, and Bestiary.

The more action there is on screen, the worse the stutter, up to a second sometimes, which is jarring and dangerous.


Specs, settings, dxdiag, video:

CPU: AMD Ryzen 7 1700 8-core
GPU: GTX 1060 6GB
RAM: 16 GB

Renderer: DX12
Triple Buffering: Enabled
Multithreading: Enabled
Depth of Field: Enabled

Mostly "Default" settings.

dxdiag: https://pastebin.com/WThK3jQV

Video of it occuring, after freshly starting the client: https://youtu.be/A3YJ3SN6SIc
Mercenaries: PauseChamp
SC: 95 97 96 100 95 96 97 98 95 97 96
HC: 96(dead)
Character archive: view-thread/963707
Last edited by unsane#5479 on May 13, 2025, 1:52:02 PM
Last bumped on May 13, 2025, 1:50:34 PM

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