SSF Player 0.2.0 Feedback

First of all there should be an in-game report submission feature for bugs for the duration of the Early Access that can attach in-game screenshots or saved game states/variables so I don't have to come to the forums and read the vitriol here.

Alright, I've played through this patch on SSF here are my details for context

Started Smith of Kitava got to level 79
Dropped Tangletongue and rerolled to Deadeye >>Current Character<<
Did all the Tier 4 pinnacles and completed my atlas tree with this character
/played is 4 days and 10 hours.

I'm not going to spend much time talking about what I like in the game and will focus on the areas I think don't meet the quality I expect.


1. Gameplay
-I don't like how wisps are implemented, following them around and wanting them to infect mobs on the way does not feel worth it from a fun perspective.
-I don't like the way the Rhoa mount works, heavy stun should dissipate after 4 or 8 seconds out of combat, and you should not be able to instantly relog to clear heavy stun if you do get knocked off, I think this creates bad gameplay. (I've also heard this is a way to counter freeze and electrocute or similar ailment effects but I have never needed to use that with my charms)
-Lockboxes take too long to spawn monsters in my opinion.
-Ritual placement on maps should have better logic to not create low spawn conditions. One of the latest maps I ran the ritual could not complete because not enough monsters spawned or the layout of the area around it didn't allow them to reach me/become active. (This happened only once, however the low spawn counts I've encountered often.)

2. Meta Gameplay
-The time it takes to progress feels too short but this is a problem with Early Access I believe and will be iterated on. But for example after finishing my last Tier 4 pinnacle clear I felt like I had beaten the game and there was nothing meaningful to keep grinding for. I'm hoping future updates can keep me engaged for longer.
-The rares on the minimap frankly look bad to me. To have a completely unexplored zone but have markers to show you where mobs are you can't possibly know about screams band-aid fix to a deeper underlying issue, which I don't have solutions for.
-Looking ahead to the next patch (0.2.0h) adding MORE UI elements on the screen, such as the currency under lockboxes, is a detriment in my opinion.
-Tiering should obviously be T1 for best to make it easy to understand.

3. Technical
-I am experiencing the bug where after you interact with a lockbox your character becomes pacified, in my case this requires a relog to fix.
-Monsters are rising from the dead and running around or running in place with no health bars, looks terrible on the screen.
-I know this isn't GGGs fault, and I do remain stubborn about not downgrading my drivers, but can you make it so your minimap reveal doesn't wipe itself after the game restarts the graphics driver to deal with the nvidia crash? I can deal with the game pausing and restarting otherwise.

I think that's it. I've been meaning to post something eventually so there it is I suppose. Overall I think POE2 is a much better SSF game than POE1 and way more accessible whether that's a good thing or not.
Last edited by ExuberantHermit#7789 on May 12, 2025, 8:23:32 PM
Last bumped on May 12, 2025, 8:06:22 PM
Agree with

Minimap reset on crash recovery
More UI elements on screen (upcoming h patch)
Rares shown in fog of war

Report Forum Post

Report Account:

Report Type

Additional Info