more feedback

minions blocking bosses is an issue.

blink ---> can still dodge roll after, when off cd ----> blink

spirit needs more options to add damage and defense to builds, otherwise you are funneling to many players into minions.

game too easy. at original difficulty players were 500-250k,

rathbreaker fight is perfect,

viper is almost perfect, the double stab from guards can produce too much damage, if both guards hit and shield check you at the same time, other than that its awesome

viper cruel needs just a tad more,

boss invulnerability time is too high is many boss fights, chim, fire priest, viper chain invul sequence this should be fixed and in general invulnerability is a lame mechanic

remove invulnerability aura.

remove the knight errant, its too good having iron reflexes equipiable,

sun priests channeling beam through walls in maps is not upto GGG standards.

mana regen is too high base atm, even with mom

minions attacking doryani as he is talking to alva, entering endgame is not upto GGG standards.

the goal when implementing new content, should not be to make it the new cool op thing, but to add content that is balanced to the game

remove chimera as an option t 2 ascend

remove rarity from the game, the game should be hard enough where players want another stat, if it isn't you havnt made the game right.
Last edited by Worlds7778#2034 on May 12, 2025, 5:15:02 PM
Last bumped on May 12, 2025, 5:00:17 PM

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