Dark effigy server lag
My HC character just died to one of the many server-side lag spikes I was getting during deliriums running Dark Effigy. For context I did try to stack quite a bit of cast speed, and I was running +1 limit to Dark effigy so I was sending out tons of projectiles during these deliriums. But I still expect a spell designed to scale per enemy target to not be too resource heavy, or else it's just not a viable spell in big packs/HC.
Last bumped on May 15, 2025, 6:35:25 AM
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im gonna keep bumping any threads like this with dark effigy issues/(possibly contagion also aiding in this issue?)
DARK EFFIGY AND THE SHEER NUMBER OF PROJECTILES IS CRASHING THE GAME PLEASE HELP also, very sorry about ur HC m8 RIP |
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A up for this thread, this spell is quite popular and it seems those kind of issues are usually hotfixed pretty quick because it makes the game unplayable using those spells.
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Still broken after latest patch, it's unpredictable to play at the moment. Like 75% chance of melting the server's instance, causing it to freeze and result in "Kicked because to many actions".
I've invested a lot of time in this char, and it's pretty f'ed up if I can't play it because of some server issue. So for the love of god, please, fix it. Reproduction scenario, for clear: - Place 2 Effigy's (Overabundance, Controlled Destruction, Arcane Tempo, Envenom, Ancestral Urgency) - Cast "Contagion" (Unleash, Magnified Effect, Intense Agony, Chaotic Freeze, Hinder) - Cast "Essence Drain" (Swift Affliction, Chain, Considered Casting, Chaos Mastery, Derange) - Cast "Despair" (Decaying Hex, Heightened Curse, Inspiration, Cursed Ground) Repeat until instance starts crashing. Last edited by nobermeijer#9360 on May 15, 2025, 7:04:15 AM
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