Priest of the Sun

Feedback on an enemy that punishes slow builds:

Priest of the Sun (Especially as a Rare enemy)
5km length off-screen laserbeam with aimbot tracking, dealing high damage.
Dodging is NOT an option, it has perfect tracking, that the only solutions to dealing with it is to beeline straight through all the enemies and try to kill it before you die, or log out immediately. Fast builds do not care about it because they have the ability to off-screen it, it however, punishes builds that have slower clear speeds that could not get to it before it locks onto you with its laser.

A possible solution is to maybe reduce its tracking speed so it is possible to dodge its laser.

(There is quite possibly other similar enemies that punishes slow builds that do not affect fast builds but this is the one that I find is most aggregious)
Last bumped on Jun 13, 2025, 4:16:44 AM
I agree. WTF are they thinking making that beam extend way off the screen. Its seriously hard to avoid. GGG do not care about being fair though. They are just going to keep losing players but they WILL NOT listen Its a (r)unt move from a (r)unt game
designed to off screen players. completely stupid and unbelievable that it hasnt been changed by 0.2.1 honestly
Keeps the beam up while frozen, need a fix.
Running towards the priest at an angle while its channeling allows you to 'outrun' the beam. Unless you're slowed, you'll have better turnspeed. The beam itself is low damage per hit but rapid-fired (Pale Crown Thorn users rejoice!).
They have to fix the bug where the beam stays even after you freeze them. Actually, I am pretty sure freezing them can make the beam last longer, lol.

Raise Shield basically nullifies their damage, but when there are other enemies also harassing you it can get tough.

I don't really have much trouble with them at the moment, except that they seem to be picked by the RNG every second map I play.

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