The volatile chaos thing...
Did they changed anything in that volatile chaos orb that rares have?
I never had problem with that and now im dying to it like crazy. Looks like it became way more dangerous. Is this just me or something changed? Also, of course +75 chaos resist here. Last edited by Rishon#0212 on May 4, 2025, 11:18:08 AM Last bumped on May 4, 2025, 7:42:08 PM
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Yeah, they persist longer now. Also you can't trigger multiple of them at once it feels. Also more damage. Of course no word of it in the patch notes. Ritual with volatiles is literally unplayable as melee rn.
Just the typical underhanded bs to get back at you they do everytime they have to concede something to the playerbase. |
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Yeah these spawn far too often, a little too fast, and like someone here said it's a huge inconvenience as a melee during ritual to be 24/7 dodging these balls that even with maximum chaos resistance will almost one shot you. Meanwhile you're also dodging a tornado that's also tracking you down. Sometimes it feels like the ritual is taking forever because of it.
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They stealth buffed them in the last patch. Don't know why GGG does that. People were already complaining about how annyong these things are before. Same with the trials. People complained about them in 0.1 and they got made only worse in 0.2 without any communication of why and how.
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They are dangerous to me with over 80% chaos resist being a dark monk.
Although I really don't mind that much and if they didn't exist I'd probably not be challenged by pretty much anything because my overall defense is that good. |
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They made them even more visible
"Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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