Anyone know exactly how Tangletongue works?
Just wondering how the Forking Crit mod works.
I mean it would be awesome if my friend is right, he reckons you only need 100% Crit chance and you basically have double your Crit Bonus. I have a feeling however that the second Crit needs more Chance to be successful (and if so how much Crit to cap it?). With it being so easy to get Crit Cap with 25% (26% if you take the passive from tree) base, I really can't see it being so simple/easy. Anyone know? Edited title cos I'm a mong. Last edited by Terminalz#1305 on May 1, 2025, 6:28:34 PM Last bumped on May 2, 2025, 1:40:38 PM
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Note, I have no personal experience with the spear, and this is purely based off research.
It works by rolling all crits twice, and applying each result. So it inherently is doubling the amount of criticals you get. In the case of double crit, it is 'only' adding your critical bonus a second time, so if you have 200% Crit Bonus, and 50 Damage, it would look like; No Crit: 50 Damage. Single Crit: 100 Damage. Double Crit: 200 Damage. |
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Yea I know, I get that, I am just wondering if being Crit Capped, like I have 100% chance to Crit, does that mean I Crit twice? Or does the second Crit need more? Mainly asking cos in the skill screen it says Estimated Second crit is 25% lower than my 1st Estimated crit chance :P
![]() Last edited by Terminalz#1305 on May 1, 2025, 8:09:25 PM
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I am actually 114.34% Chance to Crit, cos I am thinking I need 25% over for Forking Crits to be capped :s
This be why I am trying to find out, so I can get closer to 100% etc |
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A crit cannot crit twice.
Having more than 100% does nothing to the crit bonus. Only thing it would affect is if enemies have a "reduced chance to be critically hit" which im not sure actually exists. (I know there's a all hits cannot be crits on expedition) "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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" You have an 86% chance to crit on a normal roll but you get to roll twice. You have a 98% chance for one of those two rolls to be a crit and a 74% chance for them to both be a crit which will then double your crit bonus. That is just standard probability math. That next line of estimated chance to crit from 85% to 126% is where it gets complicated. The top crit number is just your normal chance to crit like with any normal character using a normal weapon. But you are getting an additional chance to crit based on your chance to hit which is based on accuracy vs the monster evasion. That is unknown and further effected by distance. You will almost always have a better than your base chance of 86% to crit. The only way you would not, would be an extreme case where like you are blind, debuffed, the monster is super evasion, and off the screen distance. In that case you are not going to hit it anyways. But what it all boils down to in most cases, you probably already have a 100% chance to crit and are critting every time and are getting double crit bonus. You need to work on your crit bonus more than your crit chance. Last edited by FanaticGuru#2780 on May 2, 2025, 1:45:10 PM
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