Boss cheesing in campaign.
" I think you're lookin at this the wrong way - campaign isn't supposed to be terribly difficult, especially early on as you have little to nothing. My newest is currently 95 and she had 30 deaths by level 92. She's over 90 deaths at 95 and that was mostly between the major boss fights and unlocking red atlas objectives. She's doing much more damage than she was but its still too low. The thing is, its like I'm new to PoE, so despite my knowledge the limitation was a lack of resources, especially as a brand new char in ssf. But, even the newest player has to play campaign, so that means not only will they lack gear but knowledge too. I haven't forgotten that when I started I did have to zerg some bosses, but its still usually smoother to just beat them the first time. Basically I think you're overvaluing the "benefit", at least from a practical stand point. Yep, totally over league play.
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Nah. Don't punish new players, reward them.
Have any big boss drop a guaranteed levelling unique if they can beat a boss without death for the first time. Give them tools to think about their character and what they can do with the new toy. And no, those low rarity items are 1 C half a day into the league so it won't affect the market. |
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