Celebrate Dawn of the Hunt with Crossbow Firework Amazon

Hi I made a fun build that fast and can clear t15 with 2 to 3 div budget

https://poe2.ninja/pob/552c

How this works:

Infuse Weapon consumes a charge to create an attack that triggers when you hit an enemy with an attack projectile. This build is about generating and consuming frenzy, power and endurance charges to combine the high damage effectiveness of the infuse weapon and the attack speed and charge generating ability of armour piercing round

Frenzy charge
- Keystone Resonance (gain frenzy instead of endurance) -> armour piercing rounds + break endurance (generate frenzy) + tumult ( consume frenzy) -> infuse weapon + exploit weakness ( deal damage and consume armour break for breaking armour loop)
- Cranial Impact notable( generate frenzy when stun rare and unique)
- Charge Infusion persistence skill to consume charge

Power charge
-Keystone Resonance (gain power instead of frenzy) -> Combat Frenzy(gain power when electrocute) -> Voltaic Grenade( electrocute)
-Charge Infusion persistence skill to consume charge

Endurance charge
- Keystone Resonance (gain endurance instead of power) -> unique body armour redflare conduit ( gain endurance charge on hit)
- Charge Infusion persistence skill to consume charge
- Infernal Cry to consume endurance charge
Last bumped on Apr 27, 2025, 11:16:25 AM
IMPORTANT NOTE:

The build will need you to hit a few monsters at first and deal no damage to generate frenzy when you break their armour. Or generate endurance with the unique body armour

Currently, there is no way to consume endurance charge except charge infusion (1 charge per 4.3 sec) and infernal cry(all charge but high cooldown). You need to build a muscle memory to use infernal cry when it off cooldown so you have infuse weapon charge and deal damage

Currently, there is a bug that makes combat frenzy generate 3 power charges instead of 2, and it will make the body armour shock you. You need to allocate the power within notable to make you have a maximum of 4 power charge so that you can use the charge.

Armour-piercing round lvl is very important since most of your clear speed depends on you break armour, so always lvl it to the maximum.

Last edited by bloodkid2896#3941 on Apr 27, 2025, 11:17:19 AM

Report Forum Post

Report Account:

Report Type

Additional Info