Sorceress Bugs

Updated for 0.4

HUGE CASTING ISSUE NOT FIXED WITH NEW CURSOR TARGETING

Sometimes spells like Fireball or Solar Orb, will fire/aim/place where your cursor is when the cast is finished, instead of when you first press the skill to cast it. So if you cast while moving the cursor quickly. It will shoot or aim the spell where your cursor is at, at the END of the cast instead of at the beginning. I think the intention should be aiming/placing at the START of the cast.

This video shows what I mean.

https://www.reddit.com/r/PathOfExile2/comments/1neamcl/reminder_that_this_projectile_targeting_bug_still/

Time Freeze
- Doesn't hit monsters behind terrain
- Monsters can still shroudwalk when frozen in time freeze
- It'd be nice if projectiles, volatiles, and aoe ground attacks also stopped during time freeze.

Temporal Rift
- Doesn't go off and casts in place if you use it while holding down click to move. FIXED
- Still bugged with spirit reservation. If you reserve a spirit gem like clarity/vitality in it. Even with spirit left over, temporal rift won't activate.
0.3 Can use when you have Clarity socketed. But can't use if Clarity is socketed and your Spirit is 0.


Minor Issues

Blackflame Covenant visuals with Fire Spells
- Snap is still Orange instead of Purple
- Flameblast Indicator is also Orange instead of Purple

Blasphemy
- If you have a curse socketed in Blasphemy, it doesn't show when you click to show equipped gems, so it's easy to miss leveling your curse.

Fireball
- Fireball should only use a single fire infusion per cast. Instead of using an infusion per projectile or using multiple infusions with unleash.

Blink
- Stutter animations if you blink too close to enemies or walls because of the sprint coding. Also stutters if you hold blink for more than 0.1 seconds.
Last edited by imphilxd#4709 on Dec 22, 2025, 12:53:28 PM
Last bumped on Dec 21, 2025, 8:26:26 PM
Time freeze is probably intended, all aoes in poe since poe1 check line of sight to aoe center before applying effects. Although yes, it looks silly with this particular skill, we must have special time-resistant walls built across wraeclast.

In addition, GGG did visibility ass backwards as usual, I was surprised that time stop is barely visible when you cast it.

They have all basic skills that you cast every second extremely bright and loud, but when it comes to actually important tactical skill with large cooldown that should be clearly visible to your party members to signal them to attack, they did it with almost no VFX. Come on guys, add some big hourglass 2D in the center or something, lasting for 0.5-1 sec on cast.
"
imphilxd#4709 wrote:

- Curse duration on tree does nothing for Cursed Ground duration


Yep, noticed that too, but it could just be tooltip bug. Nodes that specifically say increased curse duration do not show on gem breakdown tooltip, but generic %increased skill duration does.
Last edited by Echothesis#7320 on Apr 26, 2025, 11:25:21 PM
Bump.
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