Chronomancer Bugs
Time Freeze
- Doesn't hit monsters behind terrain - Monsters can still shroudwalk when frozen in time freeze - It'd be nice if projectiles, volatiles, and aoe ground attacks also stopped during time freeze. Temporal Rift - Doesn't go off and casts in place if you use it while holding down click to move. - Still bugged with spirit reservation. If you reserve a spirit gem like clarity/vitality in it. Even with spirit left over, temporal rift won't activate Sorc spells - Flameblast indication is sometimes invisible or hard to see. Especially in dense mobs. HUGE CASTING ISSUE Sometimes spells like Fireball or Solar Orb, will fire/aim/place where your cursor is when the cast is finished, instead of when you first press the skill to cast it. So if you cast while moving the cursor quickly. It will shoot or place the spell where your cursor is at, at the END of the cast instead of at the beginning. I think the intention should be aiming/placing at the START of the cast. Cursed Ground - Doesn't work with Despoiler - Curse duration on tree does nothing for Cursed Ground duration Last edited by imphilxd#4709 on Apr 26, 2025, 9:31:27 PM Last bumped on May 22, 2025, 6:35:40 PM
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Time freeze is probably intended, all aoes in poe since poe1 check line of sight to aoe center before applying effects. Although yes, it looks silly with this particular skill, we must have special time-resistant walls built across wraeclast.
In addition, GGG did visibility ass backwards as usual, I was surprised that time stop is barely visible when you cast it. They have all basic skills that you cast every second extremely bright and loud, but when it comes to actually important tactical skill with large cooldown that should be clearly visible to your party members to signal them to attack, they did it with almost no VFX. Come on guys, add some big hourglass 2D in the center or something, lasting for 0.5-1 sec on cast. |
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" Yep, noticed that too, but it could just be tooltip bug. Nodes that specifically say increased curse duration do not show on gem breakdown tooltip, but generic %increased skill duration does. Last edited by Echothesis#7320 on Apr 26, 2025, 11:25:21 PM
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Bump.
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Bump.
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