Ritual Volatile explosions feedback.
The monsters in rituals from affliction league (recently added to ritual as core to replace native monster spawns) can spawn a very large amount of volatile orbs which freeze and shock and do some amount of considerable damage. Now these are not always a problem because the monster type doesn't always spawn and if it doesn't spawn the ritual can't spawn more during waves.
However when there's a fair few of them and they are sacrificed to the ritual, the entire ritual revolves around them and them alone. It's no longer about preventing being overran or dealing with monster/ritual mechanics, it's strictly about avoiding the little volatile balls because when in large quantities they stack up to being deadly. Now there's clear counterplay to them: freeze immunity flask/modifiers, spell block/suppression, high movement speed et cetera. I'm not saying they are unfair, because they're not. What I am saying is that during points where you're not over-geared for them they very quickly overwhelm the Ritual in terms of what actually matters. A ritual has three components, the waves of monsters which increase with each sacrifice, unique monsters that you choose to put inside your ritual and the ritual mechanic itself (meteors, cold beam, lightning train, Atrizi etc.). All of those elements are overshadowed by the volatiles in terms of priority and focus. Which in my opinion takes away from the encounter. Moreover the volatiles are spawned during the chaos of a sacrifice (if they were in the spawn pool). They are both hard to see when spawning in (due to large density) and hard to judge for effective risk because of how they accelerate to end up on top of each other. I would prefer to see ritual be more about overcoming the hordes and mechanics and less about pressing my phasing flask and running in circles in order to avoid the real danger. My hope is that if it's not already being reviewed someone will see this and take a look at whether this is the direction they'd like to keep ritual at for 3.26 Last bumped on Apr 26, 2025, 7:56:15 PM
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