Random death

I REALLY enjoy the game play of walking along through a map, and RANDOMLY getting ki!!ed by THE GROUND!
Last bumped on May 11, 2025, 10:32:29 AM
Good to know.
It helps to be mindful of what map modifiers you are running. For example, there is burning ground.

There is also a pantheon passive that makes burning ground does not affect you.
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Random deaths are core design (no joke).

But I don't call ground effects random.
(Except there are so many effects you can't see them.)

In PoE there are only a few limits what abilities enemies can have.
And they can be multiplicated - even more with many enemies.
(The same is true for your damage in a weaker way ...)

So in many cases when I died because of an unexpected big hit (or some smaller ones in a fast row) or an unseen effect I couldn't find anything dangerous when I came back.

That makes PoE interesting.
But together with the increasing xp death penalty very annoying too!
Last edited by Jerexil#5282 on May 9, 2025, 7:32:06 AM
Wasn't there a game that added heart attacks as part of some mechanics?

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