+1 modifier on maps (Not Irradiated) Don't let this one get lost boys.

Ok soo before corrupted nodes were a +1 modifier and you could see this from the general map. Now to know if a node has a +1 modifier besides irradiated you must click the node and read it. Now add the 20 lines that you added from your 3 towers around it to that list and it's crazy to figure out if a node has a +1 modifier. GGG this needs a fix ASAP. IDC what you do, you wanna make a new term up like twisted, tainted, contaminated, rotted or w/e that's fine (please feel free to steal or use a thesaurus), but I should be able to tell at a glance if a node can be made into an 82 or not. If I wanted to read lines of bs I'd grab a book on how to code and make my own game thanks. Guy's don't tell me well it's always at the bottom or something like that, the point is we shouldn't have to click the node to find out period.
Last edited by Dannydajoo#1828 on Apr 24, 2025, 4:03:10 PM
Last bumped on Apr 24, 2025, 1:11:21 PM
Agree. Could be as simple as the yellow up arrow on the irradiated symbol added to the corrupted or cleansed map.

100% agree.
Agreed, definitely lots of little quality of life changes that could go a long way.

I remember reading about another post that mentioned modifiers on items being confusing. It would be nice to have Tier 1 be the best and higher tiers be worse, that way we can always know what the best numbers are for each modifier type. Lots of mods have differing amounts of tiers. Super hard to understand what the best mod tiers are (as a new player especially).
Last edited by SpaceFoxyFū#3839 on Apr 24, 2025, 1:11:51 PM

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