Dodge Roll Just Feels Bad, Here's Why?

1- Dodge roll doesn’t fit ARPG games unless it’s fast, responsive, and feels impactful. Right now, it’s sluggish and clunky.
2- Blink costing 100 Spirit is terrible. It should work like reverse Mana, or better yet.
3- Dodge roll won’t save you in most non-boss situations and sometimes not even against bosses because it’s too slow and ineffective
4- We need more movement skills, but please don’t make them slow or tedious.
5- It’s obvious you’re using monsters mechanic from PoE1 with different 3D models. If that’s the case, either give us better movement skill options or redesign the mobs mechanic to fit the new pace.
Note: If you don’t fix this soon, you’re going to lose a lot of casual players. Personally, I don’t mind hard games but slow, clunky, tedious, unresponsive, and poorly balanced in terms of loot scaling.
Best regards.
Last edited by mrb0x1#1447 on Apr 25, 2025, 3:38:27 AM
Last bumped on Apr 25, 2025, 3:38:08 AM

Report Forum Post

Report Account:

Report Type

Additional Info