Plz, please return the jewelry holes to everyone!!!

hello. I'm sorry to disturb you.

I didn't want to post it at first. For one thing, I was afraid of delaying your work. For another, other streamers are also talking. Let me share my true feelings:
When I was in version 0.1.0, there were quite a lot of gold coins. I could spend over a million gold coins every day to study various talents and builds, and I enjoyed it very much. Now, every time I log in, I just daydream and have no idea what to do.
2. In this version, it was thought that new classes like the Lich and Amazon would be more powerful, but it turned out that the split critical hit and the monk were the most powerful. Now, everyone is using the split critical hit.
3. Facing all the bosses, I have no desire to challenge them at all.
4. I enjoy researching various BDS and am willing to spend a lot of time and energy on challenges. However, the number of jewelry holes on the current talent map has decreased by more than half, and I no longer have the desire to pursue jewelry. The jewelry "Hero Tragedy" and the DIV have lost their value to be pursued.
5. The warehouse is piled up with all kinds of dazzling legendary equipment, but very few of them are actually useful. Most of them are just useless and it would be a pity to throw them away. The drop rarity of 45% is higher than that of 180%, and the significance of drop rarity cannot be experienced.
6. The interaction in BOSS battles has increased significantly. Indeed, I can't kill them in an instant now, but they can kill me at any time. However, in terms of combat operations, apart from running around, there are no effective operational improvements. The magic spells cast by the bosses in an instant will still hit me if they can.
7、Regarding the "Demon Self-Harm" of the Hellfire Master in 0.1.0, the barrier automatically triggers the skill. Personally, I think it is the best BD, full of creativity and the fun of various challenges. I spent over 500hours studying it, but I didn't expect that it would be the first one to get hit. Nowadays, most BDS are just following the beaten track, sticking to old ways, and using a mechanism of piling up damage, which is becoming increasingly boring.

By reducing the sense of gain and the sense of pursuit, I gradually became addicted and lost in thought.
I'll do my best to stay at the shelter for a whil er. B est wishes!



工作人員,您好,冒昧打擾:
本來是不想發,一來怕耽誤你們的工作,二來其他主播也在說,聊一下我的真實感受:
1、0.1.0版本時候,金幣比較多,我每天可以花上百萬的金幣去研究各種天賦和build,樂在其中,現在每天上線就是發呆,不知道做什麼。
2、這個版本以為巫妖和亞馬遜等新職業會比較強勢,結果沒想到是分叉暴擊+武僧是最厲害的,現在全民都在用分叉暴擊。
3、面對各個BOSS,沒有一點想去挑戰的慾望;
4、喜歡研究各類BD,願意花很多時間和精力去挑戰,可是現在的天賦圖上面的珠寶孔少了一大半,再也沒有去追求珠寶的慾望,"英雄悲劇"這顆珠寶和DIV都已經沒有追求價值。
5、倉庫堆滿了各種眼花繚亂傳奇裝備,然而真正能用的很少,大部分都是雞肋,扔了又可惜;掉落稀有度45%比180%掉落更高,體驗不到掉落稀有度的意義。
6、BOSS戰鬥的互動多了不少,確實現在我不能秒殺他們了,但是他們隨時可以秒殺我,然而在戰鬥操作層面,除了跑來跑去,沒有任何有效的操作提升,BOSS的瞬間施放的法術,能擊中我的還是會擊中。
通過降低獲得感,減少了追求感,也逐漸讓我沉迷發呆。
7、關於0.1.0中,獄火師的"惡魔自我傷害",屏障自動觸發技能,個人覺得它是最優秀的BD,充滿了創意與各種挑戰的樂趣,在它那裡,我花掉了500hours+的時間去研究,但是沒有想到的是,居然是它會第一個挨刀的。現在大部分BD就是循規蹈矩,墨守成規,堆疊傷害的機制,越發無聊。

現在每天上遊戲就是發呆,祝好!
Last bumped on Apr 24, 2025, 9:06:49 PM
Without the jewelry holes, the fun of the game is reduced by a large margin. It directly changed from a three-dimensional talent map to a two-dimensional one. I was initially attracted by the game because the talent map was built in a three-dimensional way through the combination of jewelry, and now it's too boring.

沒有了珠寶孔,遊戲樂趣少了一大半。直接從三維的天賦圖,變成了二維。當初被遊戲吸引就是因為天賦圖通過珠寶的搭配實現三維立體化的構築bd,現在太無聊。
The Adorned Diamond
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels


This doubles the number of jewels you have.

I managed to double 7 last patch.
Basically playing with the stats of 14 jewels.

Far from "fun".
The reason why I chose Path of Exile 2 in the first place was that "BD" allowed us to fully exert our creativity, especially the various ever-changing combinations on the jewelry holes. For example, "Heroic Tragedy", "Controlled Metamorphosis Diamond", "Against the Darkness Time-Lost Diamond", the engineers who designed these gemstones are simply geniuse. But now they are of no use. Instead, one only needs to consider the boring "Ruby", "Sapphire", "Emerald". :(

PLZ !

當初選擇流放之路2的原因就是因為“構築“可以讓我們盡情的自由發揮,特別是珠寶孔上面的各種千變萬化的搭配,比如“Heroic Tragedy”、“Controlled Metamorphosis Diamond”、“Against the Darkness Time-Lost Diamond”,設計這些寶石的工程師簡直就是天才,但是現在他們毫無用處,轉而只需要考慮無聊的“Ruby”、“Sapphire”、“Emerald”。

Last edited by ggr4783#4303 on Apr 24, 2025, 11:27:30 AM
"
The Adorned Diamond
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels


This doubles the number of jewels you have.

I managed to double 7 last patch.
Basically playing with the stats of 14 jewels.

Far from "fun".

Magic Jewels can only have 2 mods, so you were playing with 7 jewels, not 14. The only diff is that 100% was expensive and you only had twice of 2 mods.
"
"
The Adorned Diamond
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels


This doubles the number of jewels you have.

I managed to double 7 last patch.
Basically playing with the stats of 14 jewels.

Far from "fun".

Magic Jewels can only have 2 mods, so you were playing with 7 jewels, not 14. The only diff is that 100% was expensive and you only had twice of 2 mods.


Are you new to this game? Seriously, have you actually played this for one hour at least?

Do you put value on your character gear, based on the number of mods you have on the item?

Tell me, what was the cost in divines, for max rolled quiver jewel mod last season?


"
The Adorned Diamond
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels


This doubles the number of jewels you have.

I managed to double 7 last patch.
Basically playing with the stats of 14 jewels.

Far from "fun".


ya, its the only piece of jewelry that can still be selected now. However, magic jewelry is too rare, and with fewer holes in the jewelry, the improvement in "BD" is almost negligible。and it doesn't take up too much of my energy,it is financial resources. : )
"
ggr4783#4303 wrote:


ya, its the only piece of jewelry that can still be selected now. However, magic jewelry is too rare, and with fewer holes in the jewelry, the improvement in "BD" is almost negligible。and it doesn't take up too much of my energy,it is financial resources. : )


My point is ... it was borderline broken.
Even a blind man would see how broken it was...

This season, instead of 8 sockets, I have 4.
And I do not feel forced to buy that overpriced shit.

Think that is step forward, not backwards.
"
"
ggr4783#4303 wrote:


ya, its the only piece of jewelry that can still be selected now. However, magic jewelry is too rare, and with fewer holes in the jewelry, the improvement in "BD" is almost negligible。and it doesn't take up too much of my energy,it is financial resources. : )


My point is ... it was borderline broken.
Even a blind man would see how broken it was...

This season, instead of 8 sockets, I have 4.
And I do not feel forced to buy that overpriced shit.

Think that is step forward, not backwards.


Ya, what you said is exactly what I want to express, and it's also the inner thoughts of several of us friends.
"
"
"
The Adorned Diamond
(0–100)% increased Effect of Jewel Socket Passive Skills
containing Corrupted Magic Jewels


This doubles the number of jewels you have.

I managed to double 7 last patch.
Basically playing with the stats of 14 jewels.

Far from "fun".

Magic Jewels can only have 2 mods, so you were playing with 7 jewels, not 14. The only diff is that 100% was expensive and you only had twice of 2 mods.


Are you new to this game? Seriously, have you actually played this for one hour at least?

Do you put value on your character gear, based on the number of mods you have on the item?

Tell me, what was the cost in divines, for max rolled quiver jewel mod last season?




Hahaha, I'm lost in thought in the hiding place again. Now I don't even have the idea of opening the talent map. I don't know what to do. Ok. Go to sleep.

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